Struct ChunkMeshBiomeUVConfig
Config struct that contains a UV (xy - min, zw - max) for a biome. Used when ChunkMesh is generated with RenderSettings.IsUseBiomeAtlas, this Value is used to calculate a uv for each cell depending on cell's Biome.
Implements
IBufferElementData
Inherited Members
Namespace: Fwt.HexTerrains.ChunkMehes.Data
Assembly: fwt.hexterrains.dll
Syntax
[Serializable]
public struct ChunkMeshBiomeUVConfig : IBufferElementData
Properties
Value
Represents a UV (xy - min, zw - max) for a biome.
Declaration
public float4 Value { get; set; }
Property Value
| Type | Description |
|---|---|
| float4 |
Implements
Unity.Entities.IBufferElementData