Hex Terrains Framework
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    Struct ChunkMeshBiomeUVConfig

    Config struct that contains a UV (xy - min, zw - max) for a biome. Used when ChunkMesh is generated with RenderSettings.IsUseBiomeAtlas, this Value is used to calculate a uv for each cell depending on cell's Biome.

    Implements
    IBufferElementData
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.ChunkMehes.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct ChunkMeshBiomeUVConfig : IBufferElementData

    Properties

    Value

    Represents a UV (xy - min, zw - max) for a biome.

    Declaration
    public float4 Value { get; set; }
    Property Value
    Type Description
    float4

    Implements

    Unity.Entities.IBufferElementData

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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