Hex Terrains Framework
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    Class BulkRenderItemsDataLayer

    Inheritance
    object
    DataLayer
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>
    BulkRenderItemsDataLayer
    Implements
    IDisposable
    ICommitChanges
    Inherited Members
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>._data
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>.Data
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>.Length
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>.IsDisposableItems
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>.Init(int, Allocator)
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>.SetData(BulkRenderItemSettings, BulkRenderItem)
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>.TrySetData(BulkRenderItemSettings, BulkRenderItem)
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>.Clear()
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>.RemoveData(BulkRenderItemSettings)
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>.TryRemoveData(BulkRenderItemSettings)
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>.DisposeAllItems()
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>.DisposeDataItem(BulkRenderItem)
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>.Cleanup()
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>.CleanupAsync(JobHandle)
    NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>.Dispose()
    DataLayer.IsDisposableItems
    DataLayer._readJobsDependency
    DataLayer.ReadDependency
    DataLayer._writeJobsDependency
    DataLayer.WriteDependency
    DataLayer.CombinedDependency
    DataLayer._isDirty
    DataLayer.IsDirty
    DataLayer._version
    DataLayer.Version
    DataLayer.Length
    DataLayer.AddReadDependency(JobHandle)
    DataLayer.AddWriteDependency(JobHandle)
    DataLayer.SetReadDependency(JobHandle)
    DataLayer.SetWriteDependency(JobHandle)
    DataLayer.PrepareToWrite()
    DataLayer.PrepareToRead()
    DataLayer.OpenToRead()
    DataLayer.OpenToWrite()
    DataLayer.CompleteReadJobs()
    DataLayer.CompleteWriteJobs()
    DataLayer.CompleteAllJobs()
    DataLayer.CommitChanges()
    DataLayer.SetDirty(bool)
    DataLayer.DisposeAllItems()
    DataLayer.Dispose()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.CellObjects.DataLayers
    Assembly: fwt.hexterrains.dll
    Syntax
    public class BulkRenderItemsDataLayer : NativeParallelMultiHashMapDataLayer<BulkRenderItemSettings, BulkRenderItem>, IDisposable, ICommitChanges

    Implements

    IDisposable
    ICommitChanges

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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