Hex Terrains Framework
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    Struct SortBulkRenderItemsJob

    Implements
    IJobParallelFor
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.Core.BulkRendering
    Assembly: fwt.core.dll
    Syntax
    [BurstCompile]
    public struct SortBulkRenderItemsJob : IJobParallelFor

    Fields

    RenderEntities

    Declaration
    public NativeList<BulkRenderItem> RenderEntities
    Field Value
    Type Description
    NativeList<BulkRenderItem>

    SortedEntities

    Declaration
    public NativeParallelMultiHashMap<BulkRenderItemSettings, BulkRenderItem>.ParallelWriter SortedEntities
    Field Value
    Type Description
    NativeParallelMultiHashMap<BulkRenderItemSettings, BulkRenderItem>.ParallelWriter

    Methods

    Execute(int)

    Performs work against a specific iteration index.

    Declaration
    public void Execute(int index)
    Parameters
    Type Name Description
    int index

    The index of the Parallel for loop at which to perform work.

    Implements

    Unity.Jobs.IJobParallelFor

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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