Hex Terrains Framework
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    Class BulkRendererUtils

    Inheritance
    object
    BulkRendererUtils
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.Core.BulkRendering
    Assembly: fwt.core.dll
    Syntax
    public static class BulkRendererUtils

    Methods

    Render(BulkRenderItemSettings, List<Matrix4x4>, List<Mesh>, List<Material>, MaterialPropertyBlock, Camera)

    Render given entity

    Declaration
    public static void Render(BulkRenderItemSettings settings, List<Matrix4x4> transforms, List<Mesh> meshes, List<Material> materials, MaterialPropertyBlock properties, Camera camera)
    Parameters
    Type Name Description
    BulkRenderItemSettings settings
    List<Matrix4x4> transforms
    List<Mesh> meshes
    List<Material> materials
    MaterialPropertyBlock properties
    Camera camera

    Render(BulkRenderItemSettings, NativeList<Matrix4x4>, List<Mesh>, List<Material>, MaterialPropertyBlock, Camera, Bounds, LightProbeUsage, MotionVectorGenerationMode, ReflectionProbeUsage, int, uint)

    Render given entity

    Declaration
    public static void Render(BulkRenderItemSettings settings, NativeList<Matrix4x4> transforms, List<Mesh> meshes, List<Material> materials, MaterialPropertyBlock properties, Camera camera, Bounds worldBounds, LightProbeUsage lightProbeUsage = LightProbeUsage.Off, MotionVectorGenerationMode motionVectorMode = MotionVectorGenerationMode.ForceNoMotion, ReflectionProbeUsage reflectionProbeUsage = ReflectionProbeUsage.Off, int rendererPriority = 0, uint renderingLayerMask = 1)
    Parameters
    Type Name Description
    BulkRenderItemSettings settings
    NativeList<Matrix4x4> transforms
    List<Mesh> meshes
    List<Material> materials
    MaterialPropertyBlock properties
    Camera camera
    Bounds worldBounds
    LightProbeUsage lightProbeUsage
    MotionVectorGenerationMode motionVectorMode
    ReflectionProbeUsage reflectionProbeUsage
    int rendererPriority
    uint renderingLayerMask
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