Hex Terrains Framework
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    Class ValueEditorTemplateSelectorConfig

    Inheritance
    object
    TemplateSelectorConfig
    TemplateSelectorConfigByType
    ValueEditorTemplateSelectorConfig
    Inherited Members
    TemplateSelectorConfigByType.IsDirty
    TemplateSelectorConfigByType.Configs
    TemplateSelectorConfigByType.GetTemplateForType(Type)
    TemplateSelectorConfigByType.UpdateCacheIfNeeded()
    TemplateSelectorConfigByType.UpdateCache()
    TemplateSelectorConfigByType.MarkDirty()
    TemplateSelectorConfig.DefaultTemplate
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.UIToolkit.ValueEditors
    Assembly: fwt.uitoolkit.dll
    Syntax
    [Serializable]
    public class ValueEditorTemplateSelectorConfig : TemplateSelectorConfigByType

    Methods

    GetTemplateForData<TData>(TData)

    Declaration
    public override VisualTreeAsset GetTemplateForData<TData>(TData data)
    Parameters
    Type Name Description
    TData data
    Returns
    Type Description
    VisualTreeAsset
    Type Parameters
    Name Description
    TData
    Overrides
    TemplateSelectorConfigByType.GetTemplateForData<TData>(TData)

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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