Class UserToolsScreen
Inheritance
Object
Component
Behaviour
MonoBehaviour
UserToolsScreen
Inherited Members
UIDocumentView.InitVector2Field(VisualElement, string, EventCallback<ChangeEvent<Vector2>>, Vector2)
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Fwt.HexTerrains.TerrainEditors.UserTools.UI
Assembly: fwt.hexterrains.dll
Syntax
public class UserToolsScreen : UIScreen<UserToolsPanelDataSource>, IViewDataReceiver<UserToolsPanelDataSource>, IViewDataReceiver<UserToolsScreenCallbacks>
Fields
Callbacks
Declaration
protected UserToolsScreenCallbacks Callbacks
Field Value
| Type | Description |
|---|---|
| UserToolsScreenCallbacks |
DataSource
Declaration
public UserToolsPanelDataSource DataSource
Field Value
| Type | Description |
|---|---|
| UserToolsPanelDataSource |
ToggleVisibilityKey
Declaration
public KeyCode ToggleVisibilityKey
Field Value
| Type | Description |
|---|---|
| KeyCode |
UserToolAuthoring
Declaration
public UserToolDataSourceAutoring UserToolAuthoring
Field Value
| Type | Description |
|---|---|
| UserToolDataSourceAutoring |
Methods
Awake()
Declaration
protected override void Awake()
Overrides
InitDataSource()
Declaration
protected virtual void InitDataSource()
OnUserToolSelected(int)
Declaration
protected virtual void OnUserToolSelected(int userToolType)
Parameters
| Type | Name | Description |
|---|---|---|
| int | userToolType |
SetViewData(UserToolsScreenCallbacks)
Sets the callbacks for the screen (for example, OnUserToolSelected)
Declaration
public virtual void SetViewData(UserToolsScreenCallbacks callbacks)
Parameters
| Type | Name | Description |
|---|---|---|
| UserToolsScreenCallbacks | callbacks |