Hex Terrains Framework
Search Results for

    Show / Hide Table of Contents

    Interface ICreateNewTerrainStateViewData

    Namespace: Fwt.HexTerrains.TerrainEditors.UserTools
    Assembly: fwt.hexterrains.dll
    Syntax
    public interface ICreateNewTerrainStateViewData

    Properties

    CancelCallback

    Declaration
    Action CancelCallback { get; set; }
    Property Value
    Type Description
    Action

    CreateTerrainCallback

    Callbacks

    Declaration
    Action<IHexTerrainPrefabConfig, HexTerrainSettings> CreateTerrainCallback { get; set; }
    Property Value
    Type Description
    Action<IHexTerrainPrefabConfig, HexTerrainSettings>

    Description

    Declaration
    string Description { get; set; }
    Property Value
    Type Description
    string

    TerrainPrefab

    Declaration
    IHexTerrainPrefabConfig TerrainPrefab { get; set; }
    Property Value
    Type Description
    IHexTerrainPrefabConfig

    TerrainPrefabs

    Declaration
    IList<IHexTerrainPrefabConfig> TerrainPrefabs { get; set; }
    Property Value
    Type Description
    IList<IHexTerrainPrefabConfig>

    TerrainSettings

    Declaration
    HexTerrainSettings TerrainSettings { get; set; }
    Property Value
    Type Description
    HexTerrainSettings

    Title

    Declaration
    string Title { get; set; }
    Property Value
    Type Description
    string

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    In this article
    Back to top Generated by DocFX