Class LoadGameScreen
Sample implementation of a screen that allows the user to load a saved terrain.
Inheritance
Object
Component
Behaviour
MonoBehaviour
LoadGameScreen
Inherited Members
UIDocumentView.InitVector2Field(VisualElement, string, EventCallback<ChangeEvent<Vector2>>, Vector2)
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Fwt.HexTerrains.Samples.UI
Assembly: FwtHexTerrainSamples.dll
Syntax
public class LoadGameScreen : LoadFileScreenBase, IViewDataReceiver<SaveFilesDataSource>, IViewDataReceiver<LoadTerrainCallbackDataSource>
Properties
DefaultFileName
The default file name to be used when no file is selected.
Declaration
public override string DefaultFileName { get; }
Property Value
| Type | Description |
|---|---|
| string |
Overrides
FileExtension
The file extension for the files to be shown in a screen.
Declaration
public override string FileExtension { get; }
Property Value
| Type | Description |
|---|---|
| string |
Overrides
FilesDirectory
The directory where the files are stored.
Declaration
public override string FilesDirectory { get; }
Property Value
| Type | Description |
|---|---|
| string |
Overrides
LoadTerrainCallback
Callbacks that are called when user makes a decision to load a terrain or to cancel an operation.
Declaration
protected LoadTerrainCallbackDataSource LoadTerrainCallback { get; set; }
Property Value
| Type | Description |
|---|---|
| LoadTerrainCallbackDataSource |
Methods
Cancel()
Called when user cancels the loading process.
Declaration
public override void Cancel()
Overrides
Load(string)
Called when user selects a file to load.
Declaration
public override void Load(string fileName)
Parameters
| Type | Name | Description |
|---|---|---|
| string | fileName | full path to the file user selected |
Overrides
SetViewData(LoadTerrainCallbackDataSource)
Sets the view data for this screen.
Declaration
public void SetViewData(LoadTerrainCallbackDataSource viewData)
Parameters
| Type | Name | Description |
|---|---|---|
| LoadTerrainCallbackDataSource | viewData | view data for the screen |