Hex Terrains Framework
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    Struct HexChunkGridIndex

    Shared component that is placed on the CellEntity so it helps to quickly find all CellEntities placed on given chunk.

    Implements
    ISharedComponentData
    IQueryTypeParameter
    IEquatable<HexChunkGridIndex>
    Inherited Members
    ValueType.Equals(object)
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public struct HexChunkGridIndex : ISharedComponentData, IQueryTypeParameter, IEquatable<HexChunkGridIndex>

    Fields

    LayerEntity

    Declaration
    public Entity LayerEntity
    Field Value
    Type Description
    Entity

    Value

    Declaration
    public int Value
    Field Value
    Type Description
    int

    Methods

    Equals(HexChunkGridIndex)

    Declaration
    public bool Equals(HexChunkGridIndex other)
    Parameters
    Type Name Description
    HexChunkGridIndex other
    Returns
    Type Description
    bool

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int
    Overrides
    ValueType.GetHashCode()

    Implements

    Unity.Entities.ISharedComponentData
    Unity.Entities.IQueryTypeParameter
    IEquatable<T>

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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