Hex Terrains Framework
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    Struct SpriteUv

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.Core
    Assembly: fwt.core.dll
    Syntax
    public struct SpriteUv

    Fields

    UvMax

    Declaration
    public float2 UvMax
    Field Value
    Type Description
    float2

    UvMin

    Declaration
    public float2 UvMin
    Field Value
    Type Description
    float2

    Methods

    FromSprite(Sprite, out SpriteUv)

    Declaration
    public static bool FromSprite(Sprite sprite, out SpriteUv spriteUv)
    Parameters
    Type Name Description
    Sprite sprite
    SpriteUv spriteUv
    Returns
    Type Description
    bool

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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