Hex Terrains Framework
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    Class ArrayChunkedDataLayer<TItem>

    Base class for data layers that use array as a data storage and track changes per chunk.

    Inheritance
    object
    DataLayer
    ChunkedDataLayer
    ArrayChunkedDataLayer<TItem>
    Implements
    IDisposable
    ICommitChanges
    IListDataLayer<TItem>
    Inherited Members
    ChunkedDataLayer.CellsGridSize
    ChunkedDataLayer.ChunkGridSize
    ChunkedDataLayer.ChunkSize
    ChunkedDataLayer.IsConnectedHorizontally
    ChunkedDataLayer.IsConnectedVertically
    ChunkedDataLayer.ChunksCount
    ChunkedDataLayer.ChunkDirtyGrid
    ChunkedDataLayer.DirtyChunks
    ChunkedDataLayer.SetCellDirty(int)
    ChunkedDataLayer.SetCellDirty(int, bool)
    ChunkedDataLayer.GetIsChunkDirty(int)
    ChunkedDataLayer.SetChunkDirty(int, bool)
    ChunkedDataLayer.SetAllChunksDirty(bool)
    ChunkedDataLayer.SetAllChunksDirtyAsync(bool, JobHandle)
    ChunkedDataLayer.SetAllChunksDirty()
    ChunkedDataLayer.ClearAllChunksDirty()
    ChunkedDataLayer.MergeChunkDirtyGrids(ChunkedDataLayer, JobHandle)
    ChunkedDataLayer.MergeChunkDirtyGrids(ChunkedDataLayer, ChunkedDataLayer, JobHandle)
    ChunkedDataLayer.MergeChunkDirtyGrids(ChunkedDataLayer, ChunkedDataLayer, ChunkedDataLayer, JobHandle)
    ChunkedDataLayer.MergeChunkDirtyGrids(ChunkedDataLayer, ChunkedDataLayer, ChunkedDataLayer, ChunkedDataLayer, JobHandle)
    ChunkedDataLayer.GetChunkIndexByCellIndex(int)
    ChunkedDataLayer.GetChunkCoord(int2)
    ChunkedDataLayer.GetChunkCoord(int)
    ChunkedDataLayer.GetChunkIndex(int2)
    ChunkedDataLayer.GetCellCoord(int)
    ChunkedDataLayer.GetCellIndex(int2)
    ChunkedDataLayer.ResolveCellCoord(int2)
    ChunkedDataLayer.ResolveChunkCoord(int2)
    ChunkedDataLayer.Dispose()
    DataLayer.IsDisposableItems
    DataLayer._readJobsDependency
    DataLayer.ReadDependency
    DataLayer._writeJobsDependency
    DataLayer.WriteDependency
    DataLayer.CombinedDependency
    DataLayer._isDirty
    DataLayer.IsDirty
    DataLayer._version
    DataLayer.Version
    DataLayer.AddReadDependency(JobHandle)
    DataLayer.AddWriteDependency(JobHandle)
    DataLayer.SetReadDependency(JobHandle)
    DataLayer.SetWriteDependency(JobHandle)
    DataLayer.PrepareToWrite()
    DataLayer.PrepareToRead()
    DataLayer.OpenToRead()
    DataLayer.OpenToWrite()
    DataLayer.CompleteReadJobs()
    DataLayer.CompleteWriteJobs()
    DataLayer.CompleteAllJobs()
    DataLayer.CommitChanges()
    DataLayer.SetDirty(bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.Core.DataLayers
    Assembly: fwt.core.dll
    Syntax
    public abstract class ArrayChunkedDataLayer<TItem> : ChunkedDataLayer, IDisposable, ICommitChanges, IListDataLayer<TItem>
    Type Parameters
    Name Description
    TItem

    type of item stored in a layer

    Fields

    _data

    Declaration
    protected TItem[] _data
    Field Value
    Type Description
    TItem[]

    Properties

    Data

    Container for layer data.

    Declaration
    public TItem[] Data { get; }
    Property Value
    Type Description
    TItem[]

    Length

    The length of the data layer.

    Declaration
    public override int Length { get; }
    Property Value
    Type Description
    int
    Overrides
    DataLayer.Length

    Methods

    DisposeAllItems()

    Disposes all items in the data layer by calling DisposeDataItem() on each item DisposeDataItem(TItem)

    Declaration
    public override void DisposeAllItems()
    Overrides
    DataLayer.DisposeAllItems()

    DisposeDataItem(TItem)

    Disposes item in the data layer if it is IDisposable.

    Declaration
    protected virtual void DisposeDataItem(TItem item)
    Parameters
    Type Name Description
    TItem item

    DisposeExcessItems(int)

    Disposes items from cells with index geater than layerSize

    Declaration
    public virtual void DisposeExcessItems(int layerSize)
    Parameters
    Type Name Description
    int layerSize

    amount of items to keep, dispose the rest

    GetData(int)

    Returns data from cell at provided index

    Declaration
    public virtual TItem GetData(int index)
    Parameters
    Type Name Description
    int index

    cell index to get data from

    Returns
    Type Description
    TItem

    data found in a cell at provided index

    Init(int)

    Initializes/Reinitializes the data layer

    Declaration
    public override void Init(int layerSize)
    Parameters
    Type Name Description
    int layerSize

    cells count int the data layer

    Overrides
    ChunkedDataLayer.Init(int)

    SetData(int, TItem)

    Sets data in cell at provided index.

    Declaration
    public virtual bool SetData(int index, TItem data)
    Parameters
    Type Name Description
    int index

    cell index to put data into

    TItem data

    data to put into the cell at provided index

    Returns
    Type Description
    bool

    true if data was set

    TryGetData(int, out TItem)

    Tries to get data from cell at provided index.

    Declaration
    public virtual bool TryGetData(int index, out TItem data)
    Parameters
    Type Name Description
    int index

    cell index to get data from

    TItem data

    data found in the cell at provided index

    Returns
    Type Description
    bool

    true if data was found

    TrySetData(int, TItem)

    Declaration
    public virtual bool TrySetData(int index, TItem data)
    Parameters
    Type Name Description
    int index

    cell index to put data into

    TItem data

    data to put into the cell at provided index

    Returns
    Type Description
    bool

    true if data was set

    Implements

    IDisposable
    ICommitChanges
    IListDataLayer<TItem>

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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