Hex Terrains Framework
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    Class SetChunkMeshVisibilityUserToolState

    Inheritance
    object
    SmState
    UserToolStateBase
    HexTerrainUserToolStateBase
    BrushUserToolState<ChunkMeshLayerGroup>
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen>
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>
    SetChunkMeshVisibilityUserToolState
    Implements
    ISmState
    Inherited Members
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.IsGetLayerByIndex
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.TerrainLayerIndex
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.IsGetLayerByName
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.TerrainLayerName
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.ViewModeByLayerIndex
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.Init<TInitArgs>(TInitArgs)
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.UpdateSettingsScreen()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.OnTerrainLayerChanged()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.UpdateDescriptionAndErrorMessageOnDataSource()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.TrySetViewMode()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.GetViewModeByLayerIndex(int)
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.GetTerrainLayer()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.GetTerrainLayer(ChunkMeshLayerGroup)
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.GetTerrainLayer(ChunkMeshLayerGroup, int, string)
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.GetTerrainLayer(ChunkMeshLayerGroup, int)
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.GetTerrainLayer(ChunkMeshLayerGroup, string)
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen>.SettingsScreen
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen>.PrepareToRun()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen>.PrepareToStop()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen>.GetSettingsScreen()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen>.UpdateSettingsScreen()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.DataSource
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.SettingsPlayerPrefsKeyName
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.PrepareToRun()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.InitSettings()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.InitDefaultSettings()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.PrepareToStop()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.LoadSettings()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.SaveSettings()
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.SaveSettingsValue<TValue>(string, TValue)
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.LoadSettingsValue<TValue>(string, TValue)
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.TryLoadSettingsValue<TValue>(string, out TValue)
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.LoadSettingsValueOrDefault<TValue>(string, TValue)
    BrushUserToolState<ChunkMeshLayerGroup>.PrevChangeTimeStamp
    BrushUserToolState<ChunkMeshLayerGroup>.TimeTreshold
    BrushUserToolState<ChunkMeshLayerGroup>.CanChangeBrushSize
    BrushUserToolState<ChunkMeshLayerGroup>.AllowRightMouseButton
    BrushUserToolState<ChunkMeshLayerGroup>.CursorColor
    BrushUserToolState<ChunkMeshLayerGroup>.ChangeModeKey
    BrushUserToolState<ChunkMeshLayerGroup>.ChangeBrushSizeKey
    BrushUserToolState<ChunkMeshLayerGroup>.ChangeOpacityKey
    BrushUserToolState<ChunkMeshLayerGroup>.IncreaseBrushSizeKey
    BrushUserToolState<ChunkMeshLayerGroup>.IncreaseBrushSizeKey2
    BrushUserToolState<ChunkMeshLayerGroup>.DecreaseBrushSizeKey
    BrushUserToolState<ChunkMeshLayerGroup>.DecreaseBrushSizeKey2
    BrushUserToolState<ChunkMeshLayerGroup>.IsTimeTresholdPassed
    BrushUserToolState<ChunkMeshLayerGroup>.BrushSize
    BrushUserToolState<ChunkMeshLayerGroup>.BrushOpacity
    BrushUserToolState<ChunkMeshLayerGroup>.ChangeOpacityMultiplier
    BrushUserToolState<ChunkMeshLayerGroup>.Init<TInitArgs>(TInitArgs)
    BrushUserToolState<ChunkMeshLayerGroup>.SetNewTimestamp()
    BrushUserToolState<ChunkMeshLayerGroup>.PrepareToStop()
    BrushUserToolState<ChunkMeshLayerGroup>.Tick()
    BrushUserToolState<ChunkMeshLayerGroup>.UpdateBrush()
    BrushUserToolState<ChunkMeshLayerGroup>.TryApplyBrush()
    BrushUserToolState<ChunkMeshLayerGroup>.ApplyToSingleCell(int, int2, int, ChunkMeshLayerGroup, int)
    BrushUserToolState<ChunkMeshLayerGroup>.ApplyBrushToAllCells(int, HexTerrainSettings, ChunkMeshLayerGroup, int)
    BrushUserToolState<ChunkMeshLayerGroup>.ApplyBrushToAllBrushPoints(int, int2, int, HexTerrainSettings, ChunkMeshLayerGroup, int)
    BrushUserToolState<ChunkMeshLayerGroup>.CanBeAppliedToManyPoints(int)
    BrushUserToolState<ChunkMeshLayerGroup>.IsAppliedToEveryCellOnMap(int)
    BrushUserToolState<ChunkMeshLayerGroup>.GetBrushTarget()
    HexTerrainUserToolStateBase.TerrainAPI
    HexTerrainUserToolStateBase.HexTerrainUserToolSettings
    HexTerrainUserToolStateBase.PreviousViewMode
    HexTerrainUserToolStateBase.Init(HexTerrainUserToolStateSettings)
    HexTerrainUserToolStateBase.Init(IHexTerrainAPI)
    HexTerrainUserToolStateBase.Init<TInitArgs>(IHexTerrainAPI, TInitArgs)
    HexTerrainUserToolStateBase.ShowSettingsScreen<TViewData, TScreen>(TViewData)
    HexTerrainUserToolStateBase.GetUIScreen<TScreen>()
    HexTerrainUserToolStateBase.HideSettingsScreen<TScreen>()
    HexTerrainUserToolStateBase.SetupTerrainCursor(bool, int)
    HexTerrainUserToolStateBase.SetupTerrainCursor(bool, int, Color32)
    HexTerrainUserToolStateBase.SetupTerrainCursor(bool, int, Color32, bool)
    HexTerrainUserToolStateBase.SetupTerrainCursor(bool)
    HexTerrainUserToolStateBase.GetTerrainLayer<TLayerGroup, TLayer>(HexTerrainLayerReference)
    HexTerrainUserToolStateBase.TrySetViewMode()
    HexTerrainUserToolStateBase.SetViewMode(SetViewModeRequest)
    HexTerrainUserToolStateBase.TryRestoreViewMode()
    UserToolStateBase.Settings
    UserToolStateBase.Parent
    UserToolStateBase.ParentStateMachine
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.UserTools.SM.States
    Assembly: fwt.hexterrains.dll
    Syntax
    public class SetChunkMeshVisibilityUserToolState : BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>, ISmState

    Constructors

    SetChunkMeshVisibilityUserToolState(ISmState)

    Declaration
    public SetChunkMeshVisibilityUserToolState(ISmState parent)
    Parameters
    Type Name Description
    ISmState parent

    Properties

    IsVisible

    Declaration
    public bool IsVisible { get; set; }
    Property Value
    Type Description
    bool

    TerrainLayerIndex

    If IsGetLayerByIndex is true, this index is used to get terrain layer from terrain layers list."/>

    Declaration
    public override int TerrainLayerIndex { get; set; }
    Property Value
    Type Description
    int
    Overrides
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.TerrainLayerIndex

    UserToolType

    Type identifier for the user tool. Allows state machine to change states based on tool type instead of state index.

    Declaration
    public override int UserToolType { get; }
    Property Value
    Type Description
    int
    Overrides
    UserToolStateBase.UserToolType

    Methods

    ApplyBrush(int, int2, int, ChunkMeshLayerGroup, int)

    Applies brush to the brushView. Returns true if changes were applied

    Declaration
    public override bool ApplyBrush(int brushMode, int2 cellCoord, int cellIndex, ChunkMeshLayerGroup brushTarget, int mouseButton)
    Parameters
    Type Name Description
    int brushMode
    int2 cellCoord
    int cellIndex
    ChunkMeshLayerGroup brushTarget
    int mouseButton
    Returns
    Type Description
    bool
    Overrides
    BrushUserToolState<ChunkMeshLayerGroup>.ApplyBrush(int, int2, int, ChunkMeshLayerGroup, int)

    Init(UserToolStateSettings)

    Initializes the tool state with the specified settings.

    Declaration
    public override void Init(UserToolStateSettings settings)
    Parameters
    Type Name Description
    UserToolStateSettings settings

    The settings to apply to the tool state. Cannot be null.

    Overrides
    UserToolStateBase.Init(UserToolStateSettings)

    InitDefaultSettings()

    Initializes the default settings for the current instance. This method is intended to be overridden in derived classes to configure initial values or options as needed.

    Declaration
    protected override void InitDefaultSettings()
    Overrides
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.InitDefaultSettings()
    Remarks

    Override this method in a subclass to provide custom initialization logic for default settings. The base implementation does not perform any actions.

    LoadSettings()

    Loads configuration settings for the current instance. Derived classes override this method to implement custom settings initialization.

    Declaration
    protected override void LoadSettings()
    Overrides
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.LoadSettings()
    Remarks

    Override this method in a subclass to provide specific logic for loading or initializing settings. This method is called during the setup or initialization phase and does not perform any actions in the base implementation.

    OnIsVisibleChanged()

    Declaration
    protected virtual void OnIsVisibleChanged()

    OnTerrainLayerChanged()

    Invoked when the terrain layer changes to update the view mode accordingly.

    Declaration
    protected override void OnTerrainLayerChanged()
    Overrides
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen, VisualChunkMeshLayer>.OnTerrainLayerChanged()
    Remarks

    Derived classes can override this method to implement custom behavior when the terrain layer changes. This method is called automatically and should not be invoked directly.

    PrepareToRun()

    Performs any necessary initialization or setup required before executing the main operation. Called by state machine once when state becomes active. If state is disabled and then enabled again, this method will be called again.

    Declaration
    public override void PrepareToRun()
    Overrides
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource, UniversalToolSettingsScreen>.PrepareToRun()
    Remarks

    Override this method to implement preparation logic specific to the derived class. This method should be called prior to running the core functionality to ensure all prerequisites are met.

    SaveSettings()

    Saves the current settings to the underlying storage or configuration source.

    Declaration
    protected override void SaveSettings()
    Overrides
    BrushUserToolState<ChunkMeshLayerGroup, UserToolSettingsDataSource>.SaveSettings()
    Remarks

    Override this method in a derived class to implement custom logic for persisting settings. This method does not perform any action in the base implementation.

    Implements

    ISmState

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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