Hex Terrains Framework
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    Class SaveTerrainUserToolState

    State for saving terrain using the user tool.

    Inheritance
    object
    SmState
    UserToolStateBase
    HexTerrainUserToolStateBase
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>
    SaveTerrainUserToolState
    Implements
    ISmState
    Inherited Members
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.UserToolType
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.Screen
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.CallbackDataSource
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.PrepareToRun()
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.PrepareToStop()
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.HideUIScreen()
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.ShowUIScreen()
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.GetUIScreen()
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.GetCallbackDataSource()
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.CreateScreenCallback()
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.SaveTerrain(string)
    SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>.CancelLoading()
    HexTerrainUserToolStateBase.TerrainAPI
    HexTerrainUserToolStateBase.HexTerrainUserToolSettings
    HexTerrainUserToolStateBase.PreviousViewMode
    HexTerrainUserToolStateBase.Init(HexTerrainUserToolStateSettings)
    HexTerrainUserToolStateBase.Init(IHexTerrainAPI)
    HexTerrainUserToolStateBase.Init<TInitArgs>(TInitArgs)
    HexTerrainUserToolStateBase.Init<TInitArgs>(IHexTerrainAPI, TInitArgs)
    HexTerrainUserToolStateBase.PrepareToRun()
    HexTerrainUserToolStateBase.PrepareToStop()
    HexTerrainUserToolStateBase.ShowSettingsScreen<TViewData, TScreen>(TViewData)
    HexTerrainUserToolStateBase.GetUIScreen<TScreen>()
    HexTerrainUserToolStateBase.HideSettingsScreen<TScreen>()
    HexTerrainUserToolStateBase.SetupTerrainCursor(bool, int)
    HexTerrainUserToolStateBase.SetupTerrainCursor(bool, int, Color32)
    HexTerrainUserToolStateBase.SetupTerrainCursor(bool, int, Color32, bool)
    HexTerrainUserToolStateBase.SetupTerrainCursor(bool)
    HexTerrainUserToolStateBase.GetTerrainLayer<TLayerGroup, TLayer>(HexTerrainLayerReference)
    HexTerrainUserToolStateBase.TrySetViewMode()
    HexTerrainUserToolStateBase.SetViewMode(SetViewModeRequest)
    HexTerrainUserToolStateBase.TryRestoreViewMode()
    UserToolStateBase.Settings
    UserToolStateBase.Parent
    UserToolStateBase.ParentStateMachine
    UserToolStateBase.UserToolType
    UserToolStateBase.Init(UserToolStateSettings)
    UserToolStateBase.Tick()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.UserTools.SM.States
    Assembly: fwt.hexterrains.dll
    Syntax
    public class SaveTerrainUserToolState : SaveTerrainUserToolStateBase<SaveGameScreen, SaveTerrainCallbackDataSource>, ISmState

    Constructors

    SaveTerrainUserToolState(ISmState)

    Declaration
    public SaveTerrainUserToolState(ISmState parent)
    Parameters
    Type Name Description
    ISmState parent

    Implements

    ISmState

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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