Class UserToolsStateMachineConfigAsset
Implements
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Fwt.HexTerrains.UserTools.SM.Configs
Assembly: fwt.hexterrains.dll
Syntax
[CreateAssetMenu(fileName = "UserToolsStateMachineConfigAsset", menuName = "Fwt/HexTerrains/User Tools/User Tools StateMachine", order = -1)]
public class UserToolsStateMachineConfigAsset : ScriptableObject, IUserToolsStateMachineConfig
Fields
_stateConfigs
Declaration
[Tooltip("Configuration assets for the user tool states in the state machine.")]
[SerializeField]
protected List<UserToolStateConfigAsset> _stateConfigs
Field Value
| Type | Description |
|---|---|
| List<UserToolStateConfigAsset> |
Properties
StateConfigs
Configuration assets for the user tool states in the state machine.
Declaration
public List<UserToolStateConfigAsset> StateConfigs { get; set; }
Property Value
| Type | Description |
|---|---|
| List<UserToolStateConfigAsset> |
Methods
GetStateConfigs()
Declaration
protected IEnumerable<IUserToolStateConfig> GetStateConfigs()
Returns
| Type | Description |
|---|---|
| IEnumerable<IUserToolStateConfig> |