Class PaintCellItemScaleUserToolStateConfigAsset
Inheritance
Object
ScriptableObject
PaintCellItemScaleUserToolStateConfigAsset
Implements
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Fwt.HexTerrains.UserTools.SM.Configs
Assembly: fwt.hexterrains.dll
Syntax
public abstract class PaintCellItemScaleUserToolStateConfigAsset : HexTerrainLayerGroupBrushUserToolStateConfigAsset, IPaintCellItemUserToolStateConfig, IHexTerrainLayerGroupBrushUserToolStateConfig, IHexTerrainBrushUserToolStateConfig, IHexTerrainUserToolStateConfig, IUserToolStateConfig
Fields
_readValueKey
Declaration
[Tooltip("When this key is pressed, click will read value under cursor instead of applying it")]
[SerializeField]
protected KeyCode _readValueKey
Field Value
| Type | Description |
|---|---|
| KeyCode |
Properties
ReadValueKey
When this key is pressed, click will read value under cursor instead of applying it
Declaration
public KeyCode ReadValueKey { get; set; }
Property Value
| Type | Description |
|---|---|
| KeyCode |