Hex Terrains Framework
Search Results for

    Show / Hide Table of Contents

    Interface IAutoPaintSurfaceUserToolStateConfig

    Inherited Members
    IHexTerrainLayerGroupBrushUserToolStateConfig.ViewModeByLayerIndex
    IHexTerrainBrushUserToolStateConfig.AllowRightMouseButton
    IHexTerrainBrushUserToolStateConfig.CanChangeBrushSize
    IHexTerrainBrushUserToolStateConfig.ChangeBrushSizeKey
    IHexTerrainBrushUserToolStateConfig.ChangeModeKey
    IHexTerrainBrushUserToolStateConfig.ChangeOpacityKey
    IHexTerrainBrushUserToolStateConfig.ChangeOpacityMultiplier
    IHexTerrainBrushUserToolStateConfig.CursorColor
    IHexTerrainBrushUserToolStateConfig.DecreaseBrushSizeKey
    IHexTerrainBrushUserToolStateConfig.DecreaseBrushSizeKey2
    IHexTerrainBrushUserToolStateConfig.IncreaseBrushSizeKey
    IHexTerrainBrushUserToolStateConfig.IncreaseBrushSizeKey2
    IHexTerrainBrushUserToolStateConfig.TimeTreshold
    IHexTerrainUserToolStateConfig.TerrainToolSettings
    IUserToolStateConfig.ToolSettings
    IUserToolStateConfig.CreateUserToolState(ISmState)
    Namespace: Fwt.HexTerrains.UserTools.SM.Configs
    Assembly: fwt.hexterrains.dll
    Syntax
    public interface IAutoPaintSurfaceUserToolStateConfig : IHexTerrainLayerGroupBrushUserToolStateConfig, IHexTerrainBrushUserToolStateConfig, IHexTerrainUserToolStateConfig, IUserToolStateConfig

    Properties

    BiomeHeights

    Stores the list of biome names to use in AutoPaint. Each item corresponds to a biome height.

    Declaration
    List<float> BiomeHeights { get; set; }
    Property Value
    Type Description
    List<float>

    BiomeNames

    Stores the list of biome heights to use in AutoPaint. Each item corresponds to a biome name.

    Declaration
    List<string> BiomeNames { get; set; }
    Property Value
    Type Description
    List<string>

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    In this article
    Back to top Generated by DocFX