Hex Terrains Framework
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    Class MinimapCameraIndicator

    Inheritance
    object
    CallbackEventHandler
    Focusable
    VisualElement
    MinimapCameraIndicator
    Implements
    IEventHandler
    IResolvedStyle
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    Inherited Members
    VisualElement.disabledUssClassName
    VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    VisualElement.SetEnabledFromHierarchy(bool)
    VisualElement.SetEnabled(bool)
    VisualElement.MarkDirtyRepaint()
    VisualElement.ContainsPoint(Vector2)
    VisualElement.Overlaps(Rect)
    VisualElement.DoMeasure(float, VisualElement.MeasureMode, float, VisualElement.MeasureMode)
    VisualElement.ToString()
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(string)
    VisualElement.RemoveFromClassList(string)
    VisualElement.ToggleInClassList(string)
    VisualElement.EnableInClassList(string, bool)
    VisualElement.ClassListContains(string)
    VisualElement.FindAncestorUserData()
    VisualElement.SetBinding(BindingId, Binding)
    VisualElement.GetBinding(BindingId)
    VisualElement.TryGetBinding(BindingId, out Binding)
    VisualElement.GetBindingInfos()
    VisualElement.HasBinding(BindingId)
    VisualElement.ClearBinding(BindingId)
    VisualElement.ClearBindings()
    VisualElement.GetHierarchicalDataSourceContext()
    VisualElement.GetDataSourceContext(BindingId)
    VisualElement.TryGetDataSourceContext(BindingId, out DataSourceContext)
    VisualElement.TryGetLastBindingToUIResult(in BindingId, out BindingResult)
    VisualElement.TryGetLastBindingToSourceResult(in BindingId, out BindingResult)
    VisualElement.Add(VisualElement)
    VisualElement.Insert(int, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(int)
    VisualElement.Clear()
    VisualElement.ElementAt(int)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    VisualElement.Sort(Comparison<VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    VisualElement.GetFirstOfType<T>()
    VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    VisualElement.viewDataKey
    VisualElement.userData
    VisualElement.canGrabFocus
    VisualElement.focusController
    VisualElement.disablePlayModeTint
    VisualElement.usageHints
    VisualElement.transform
    VisualElement.scaledPixelsPerPoint
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.paddingRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.languageDirection
    VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.dataSource
    VisualElement.dataSourcePath
    VisualElement.dataSourceType
    VisualElement.experimental
    VisualElement.hierarchy
    VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.contentContainer
    VisualElement.visualTreeAssetSource
    VisualElement.this[int]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.resolvedStyle
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallbackOnce<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.RegisterCallbackOnce<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
    CallbackEventHandler.HandleEventBubbleUp(EventBase)
    CallbackEventHandler.HandleEventTrickleDown(EventBase)
    CallbackEventHandler.ExecuteDefaultAction(EventBase)
    CallbackEventHandler.NotifyPropertyChanged(in BindingId)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.UI
    Assembly: fwt.hexterrains.dll
    Syntax
    [UxmlElement]
    public class MinimapCameraIndicator : VisualElement, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler

    Constructors

    MinimapCameraIndicator()

    Declaration
    public MinimapCameraIndicator()

    Fields

    _cameraNormalizedPosition

    The normalized position of the camera on the minimap. (0..1 on terrain width and height)

    Declaration
    [UxmlAttribute("cameraNormalizedPosition")]
    protected Vector2 _cameraNormalizedPosition
    Field Value
    Type Description
    Vector2

    _cameraRotation

    Declaration
    [UxmlAttribute("cameraRotation")]
    protected float _cameraRotation
    Field Value
    Type Description
    float

    _cameraRotationBinding

    Declaration
    protected BindingId _cameraRotationBinding
    Field Value
    Type Description
    BindingId

    _normalizedPosBinding

    The binding id for the camera normalized position property.

    Declaration
    protected BindingId _normalizedPosBinding
    Field Value
    Type Description
    BindingId

    Properties

    CameraNormalizedPosition

    The normalized position of the camera on the minimap. (0..1 on terrain width and height)

    Declaration
    [CreateProperty]
    public Vector2 CameraNormalizedPosition { get; set; }
    Property Value
    Type Description
    Vector2

    CameraRotation

    Declaration
    [CreateProperty]
    public float CameraRotation { get; set; }
    Property Value
    Type Description
    float

    Methods

    CameraRotationChanged(float)

    Declaration
    protected virtual void CameraRotationChanged(float value)
    Parameters
    Type Name Description
    float value

    NormalizedPositionChanged(Vector2)

    Called when the camera normalized position changes.

    Declaration
    protected virtual void NormalizedPositionChanged(Vector2 normalizedPos)
    Parameters
    Type Name Description
    Vector2 normalizedPos

    Implements

    UnityEngine.UIElements.IEventHandler
    UnityEngine.UIElements.IResolvedStyle
    UnityEngine.UIElements.ITransform
    UnityEngine.UIElements.Experimental.ITransitionAnimations
    UnityEngine.UIElements.IExperimentalFeatures
    UnityEngine.UIElements.IVisualElementScheduler

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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