Hex Terrains Framework
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    Namespace Fwt.HexTerrains.DataLayers

    Classes

    AutoColorMapCellValueDataLayer<TCellValue>

    Base class for data layers that store a TCellValue value per cell, have color map (color per cell), and provide a job to calculate the color map.

    CellColorsDataLayer

    Data layer for storing a Color per cell

    CellMetricsDataLayer

    Data layer for storing cell metrics per cell HexCellMetrics.

    CellTransformDataLayer

    CellValueDataLayer<TCellValue>

    Generic data layer for storing a TCellValue value per cell.

    ChunkMeshSourcesDataLayer

    Data layer for storing mesh sources for hex terrain chunks MeshSource

    ChunkMeshesDataLayer

    Data layer for storing meshes of the hex terrain chunks

    ChunkMetricsDataLayer

    DataLayer with Metrics info for each terrain chunk

    ChunkValueDataLayer<TCellValue>

    ChunkVisibilityDataLayer

    DataLayer with Visibility info for each terrain chunk

    ColorMapCellValueDataLayer_Byte

    Data layer for storing a byte value per cell and color per cell. Provides a job to calculate the color map based on the cell value. Override CalculateColorMap method to implement the color map calculation logic.

    ColorMapCellValueDataLayer_Decimal

    Data layer for storing a decimal value per cell and color per cell. Provides a job to calculate the color map based on the cell value. Override CalculateColorMap method to implement the color map calculation logic.

    ColorMapCellValueDataLayer_Double

    Data layer for storing a double value per cell and color per cell. Provides a job to calculate the color map based on the cell value. Override CalculateColorMap method to implement the color map calculation logic.

    ColorMapCellValueDataLayer_Float

    Data layer for storing a float value per cell and color per cell. Provides a job to calculate the color map based on the cell value. Override CalculateColorMap method to implement the color map calculation logic.

    ColorMapCellValueDataLayer_Int

    Data layer for storing a int value per cell and color per cell. Provides a job to calculate the color map based on the cell value. Override CalculateColorMap method to implement the color map calculation logic.

    ColorMapCellValueDataLayer_Long

    Data layer for storing a long value per cell and color per cell. Provides a job to calculate the color map based on the cell value. Override CalculateColorMap method to implement the color map calculation logic.

    ColorMapCellValueDataLayer_Short

    Data layer for storing a short value per cell and color per cell. Provides a job to calculate the color map based on the cell value. Override CalculateColorMap method to implement the color map calculation logic.

    ColorMapCellValueDataLayer_UInt

    Data layer for storing a uint value per cell and color per cell. Provides a job to calculate the color map based on the cell value. Override CalculateColorMap method to implement the color map calculation logic.

    ColorMapCellValueDataLayer_ULong

    Data layer for storing a ulong value per cell and color per cell. Provides a job to calculate the color map based on the cell value. Override CalculateColorMap method to implement the color map calculation logic.

    ColorMapCellValueDataLayer_UShort

    Data layer for storing a ushort value per cell and color per cell. Provides a job to calculate the color map based on the cell value. Override CalculateColorMap method to implement the color map calculation logic.

    ColorMapCellValueDataLayer<TCellValue>

    Data layer for storing a TCellValue value per cell, and a color per cell, so the color map can be calculated

    ColorMapDataLayer

    Extends CellColorsDataLayer to provide a color palette to be used in calculate colors job.

    HexTerrainListChunkedDataLayer<TItem>

    HexTerrainNativeListChunkedDataLayer<TItem>

    Interfaces

    ICalculateColorMapJobProvider

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