Hex Terrains Framework
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    Struct LoadTerrainFromSaveFile

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public struct LoadTerrainFromSaveFile : IComponentData, IQueryTypeParameter

    Fields

    FilePath

    Declaration
    public FixedString128Bytes FilePath
    Field Value
    Type Description
    FixedString128Bytes

    IsLoadByAsset

    Declaration
    public bool IsLoadByAsset
    Field Value
    Type Description
    bool

    IsLoadByFilePath

    Declaration
    public bool IsLoadByFilePath
    Field Value
    Type Description
    bool

    SaveFileAsset

    Declaration
    public UnityObjectRef<TextAsset> SaveFileAsset
    Field Value
    Type Description
    UnityObjectRef<TextAsset>

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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