Hex Terrains Framework
Search Results for

    Show / Hide Table of Contents

    Interface ISerializableTerrainLayer

    Namespace: Fwt.HexTerrains.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public interface ISerializableTerrainLayer

    Methods

    DeserializeLayer(BinaryReader, HexTerrainSettings)

    Requests a deserialization of the layer data. Returns false if the layer does not support deserialization.

    Declaration
    bool DeserializeLayer(BinaryReader reader, HexTerrainSettings terrainSettings)
    Parameters
    Type Name Description
    BinaryReader reader

    binary reader to deserialize data from

    HexTerrainSettings terrainSettings

    deserialized terrain settings (layer was serialized with this settings)

    Returns
    Type Description
    bool

    SerializeLayer(BinaryWriter)

    Requests a serialization of the layer data. Returns false if the layer does not support serialization.

    Declaration
    bool SerializeLayer(BinaryWriter writer)
    Parameters
    Type Name Description
    BinaryWriter writer

    binary writer to serialize data by

    Returns
    Type Description
    bool

    True if serialized, false if not serialized/not supported/not implemented

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    In this article
    Back to top Generated by DocFX