Hex Terrains Framework
Search Results for

    Show / Hide Table of Contents

    Enum AutoColorMapMode

    Enumeration of all available modes for automatic color mapping in IColorMapHexTerrainLayer.

    Namespace: Fwt.HexTerrains.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public enum AutoColorMapMode

    Fields

    Name Description
    ColorIndexByValue

    Color map is calculated by taking from color palette a color with index == cell value.

    Custom

    Color map is calculated by using a custom logic defined in the derived class.

    GradientThroughPalette

    Color map is calculated by using a gradient through the color palette. The progress trhough gradient (palette) is calculated based on the cell value. The cell value is normalized to the range [0, 1] based on the MinValue and MaxValue.

    Extension Methods

    HashExtensions.GetHashCode_ValueType<AutoColorMapMode>(AutoColorMapMode, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    In this article
    Back to top Generated by DocFX