Hex Terrains Framework
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    Interface IRoadsChunkMeshLayerConfig

    Represents a configuration object for defining the rendering settings of roads within a chunk mesh layer in a hex-based terrain system.

    Inherited Members
    IChunkMeshLayerConfig.AutoPaintBiomesLevels
    IChunkMeshLayerConfig.AutoPaintBiomesOffset
    IChunkMeshLayerConfig.BiomeMapArgs
    IChunkMeshLayerConfig.HeightMapArgs
    IChunkMeshLayerConfig.TransparencyMapArgs
    IChunkMeshLayerConfig.IsAutoPaintBiomes
    IChunkMeshLayerConfig.ChunkMeshLayerSettings
    IChunkMeshLayerConfig.SyncHeightMapLayerReference
    IChunkMeshLayerConfig.SyncBiomeMapLayerReference
    IChunkMeshLayerConfig.SyncTransparencyMapLayerReference
    Namespace: Fwt.HexTerrains.ChunkMehes.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public interface IRoadsChunkMeshLayerConfig : IChunkMeshLayerConfig

    Properties

    RoadsRenderSettings

    Specifies the rendering settings for roads within the chunk mesh layer.

    Declaration
    HexRoadsRenderSettings RoadsRenderSettings { get; set; }
    Property Value
    Type Description
    HexRoadsRenderSettings

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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