Hex Terrains Framework
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    Struct CellObjectConfigAuthoring

    Authoring structure where the cell object prefab is defined.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.CellObjects
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct CellObjectConfigAuthoring

    Fields

    Name

    Name of the Cell Object

    Declaration
    [Tooltip("Name of the Cell Object")]
    public string Name
    Field Value
    Type Description
    string

    States

    The index of the object in the list == CellObjectConfig.Index

    Declaration
    [Tooltip("The index of the object in the list == CellItem.State")]
    public List<CellObjectPrefabAuthoring> States
    Field Value
    Type Description
    List<CellObjectPrefabAuthoring>

    Methods

    GetStateAuthoring(int)

    Declaration
    public CellObjectPrefabAuthoring GetStateAuthoring(int stateIndex)
    Parameters
    Type Name Description
    int stateIndex
    Returns
    Type Description
    CellObjectPrefabAuthoring

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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