Hex Terrains Framework
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    Interface IMeshSource

    Namespace: Fwt.Core
    Assembly: fwt.core.dll
    Syntax
    public interface IMeshSource

    Properties

    IsEmpty

    Declaration
    bool IsEmpty { get; }
    Property Value
    Type Description
    bool

    Methods

    AddIndice(int, uint)

    Declaration
    void AddIndice(int submeshIndex, uint indice)
    Parameters
    Type Name Description
    int submeshIndex
    uint indice

    AddTriangle(int, uint, uint, uint, bool)

    Declaration
    void AddTriangle(int submeshIndex, uint indice0, uint indice1, uint indice2, bool isRecalcNormals = true)
    Parameters
    Type Name Description
    int submeshIndex
    uint indice0
    uint indice1
    uint indice2
    bool isRecalcNormals

    AddVertex(VertexData)

    Declaration
    void AddVertex(VertexData vertex)
    Parameters
    Type Name Description
    VertexData vertex

    Clear()

    Declaration
    void Clear()

    Dispose()

    Declaration
    void Dispose()

    FillMesh(Mesh, bool, bool, bool)

    Declaration
    void FillMesh(Mesh mesh, bool isRecalculateBounds, bool isRecalculateNormals, bool isRecalculateTangents)
    Parameters
    Type Name Description
    Mesh mesh
    bool isRecalculateBounds
    bool isRecalculateNormals
    bool isRecalculateTangents

    GetVertexCount()

    Declaration
    uint GetVertexCount()
    Returns
    Type Description
    uint

    InitAll(Allocator)

    Declaration
    void InitAll(Allocator allocator)
    Parameters
    Type Name Description
    Allocator allocator

    IsInitialized()

    Declaration
    bool IsInitialized()
    Returns
    Type Description
    bool

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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