Hex Terrains Framework
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    Struct FillDirtyChunksJob

    Job that fills the dirty chunks list with chunk indexes.

    Implements
    IJobParallelFor
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.Core.DataLayers
    Assembly: fwt.core.dll
    Syntax
    [BurstCompile]
    public struct FillDirtyChunksJob : IJobParallelFor

    Fields

    DirtyChunks

    Declaration
    [WriteOnly]
    public NativeParallelHashSet<int>.ParallelWriter DirtyChunks
    Field Value
    Type Description
    NativeParallelHashSet<int>.ParallelWriter

    Methods

    Execute(int)

    Performs work against a specific iteration index.

    Declaration
    [BurstCompile]
    public void Execute(int index)
    Parameters
    Type Name Description
    int index

    The index of the Parallel for loop at which to perform work.

    Implements

    Unity.Jobs.IJobParallelFor

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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