Hex Terrains Framework
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    Struct MinimapScreenBase.ViewModeSettings

    Configuration of the view mode. Tells which Color Textures to show in the minimap.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.UI
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct MinimapScreenBase.ViewModeSettings

    Fields

    VisibleTextureIndexes

    Declaration
    public List<int> VisibleTextureIndexes
    Field Value
    Type Description
    List<int>

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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