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    Class UserToolsDataBakerBase<TAuthoring, TRequest>

    Inheritance
    object
    IBaker
    Baker<TAuthoring>
    UserToolsDataBakerBase<TAuthoring, TRequest>
    Inherited Members
    IBaker.GetSceneGUID()
    IBaker.GetComponent<T>()
    IBaker.GetComponent<T>(Component)
    IBaker.GetComponent<T>(GameObject)
    IBaker.GetComponents<T>(List<T>)
    IBaker.GetComponents<T>(Component, List<T>)
    IBaker.GetComponents<T>(GameObject, List<T>)
    IBaker.GetComponents<T>()
    IBaker.GetComponents<T>(Component)
    IBaker.GetComponents<T>(GameObject)
    IBaker.GetComponentInParent<T>()
    IBaker.GetComponentInParent<T>(Component)
    IBaker.GetComponentInParent<T>(GameObject)
    IBaker.GetComponentsInParent<T>(List<T>)
    IBaker.GetComponentsInParent<T>(Component, List<T>)
    IBaker.GetComponentsInParent<T>(GameObject, List<T>)
    IBaker.GetComponentsInParent<T>()
    IBaker.GetComponentsInParent<T>(Component)
    IBaker.GetComponentsInParent<T>(GameObject)
    IBaker.GetComponentInChildren<T>()
    IBaker.GetComponentInChildren<T>(Component)
    IBaker.GetComponentInChildren<T>(GameObject)
    IBaker.GetComponentsInChildren<T>(List<T>)
    IBaker.GetComponentsInChildren<T>(Component, List<T>)
    IBaker.GetComponentsInChildren<T>(GameObject, List<T>)
    IBaker.GetComponentsInChildren<T>()
    IBaker.GetComponentsInChildren<T>(Component)
    IBaker.GetComponentsInChildren<T>(GameObject)
    IBaker.GetParent()
    IBaker.GetParent(Component)
    IBaker.GetParent(GameObject)
    IBaker.GetParents()
    IBaker.GetParents(Component)
    IBaker.GetParents(GameObject)
    IBaker.GetParents(List<GameObject>)
    IBaker.GetParents(Component, List<GameObject>)
    IBaker.GetParents(GameObject, List<GameObject>)
    IBaker.GetChild(int)
    IBaker.GetChild(Component, int)
    IBaker.GetChild(GameObject, int)
    IBaker.GetChildren(bool)
    IBaker.GetChildren(Component, bool)
    IBaker.GetChildren(GameObject, bool)
    IBaker.GetChildren(List<GameObject>, bool)
    IBaker.GetChildren(Component, List<GameObject>, bool)
    IBaker.GetChildren(GameObject, List<GameObject>, bool)
    IBaker.GetChildCount()
    IBaker.GetChildCount(Component)
    IBaker.GetChildCount(GameObject)
    IBaker.GetName()
    IBaker.GetName(Component)
    IBaker.GetName(GameObject)
    IBaker.GetLayer()
    IBaker.GetLayer(Component)
    IBaker.GetLayer(GameObject)
    IBaker.GetTag()
    IBaker.GetTag(Component)
    IBaker.GetTag(GameObject)
    IBaker.GetEntity()
    IBaker.GetEntity(GameObject)
    IBaker.GetEntity(Component)
    IBaker.GetEntity(TransformUsageFlags)
    IBaker.GetEntity(GameObject, TransformUsageFlags)
    IBaker.GetEntity(Component, TransformUsageFlags)
    IBaker.GetEntityWithoutDependency()
    IBaker.IsActive()
    IBaker.IsActive(Component)
    IBaker.IsActive(GameObject)
    IBaker.IsActiveAndEnabled()
    IBaker.IsActiveAndEnabled(Component)
    IBaker.IsStatic()
    IBaker.IsStatic(Component)
    IBaker.IsStatic(GameObject)
    IBaker.IsClient()
    IBaker.IsServer()
    IBaker.DependsOn<T>(T)
    IBaker.DependsOnComponentInParent<T>()
    IBaker.DependsOnComponentInParent<T>(Component)
    IBaker.DependsOnComponentInParent<T>(GameObject)
    IBaker.DependsOnComponentsInParent<T>()
    IBaker.DependsOnComponentsInParent<T>(Component)
    IBaker.DependsOnComponentsInParent<T>(GameObject)
    IBaker.DependsOnComponentInChildren<T>()
    IBaker.DependsOnComponentInChildren<T>(Component)
    IBaker.DependsOnComponentInChildren<T>(GameObject)
    IBaker.DependsOnComponentsInChildren<T>()
    IBaker.DependsOnComponentsInChildren<T>(GameObject)
    IBaker.DependsOnComponentsInChildren<T>(Component)
    IBaker.DependsOnLightBaking()
    IBaker.AddBlobAsset<T>(ref BlobAssetReference<T>, out Hash128)
    IBaker.AddBlobAssetWithCustomHash<T>(ref BlobAssetReference<T>, Hash128)
    IBaker.TryGetBlobAssetReference<T>(Hash128, out BlobAssetReference<T>)
    IBaker.AddComponent<T>()
    IBaker.AddComponent<T>(in T)
    IBaker.AddComponent<T>(Entity)
    IBaker.AddComponent<T>(Entity, in T)
    IBaker.AddComponent(ComponentType)
    IBaker.AddComponent(Entity, ComponentType)
    IBaker.AddComponent(in ComponentTypeSet)
    IBaker.AddComponent(Entity, in ComponentTypeSet)
    IBaker.AddComponentObject<T>(T)
    IBaker.AddComponentObject<T>(Entity, T)
    IBaker.AddSharedComponentManaged<T>(T)
    IBaker.AddSharedComponentManaged<T>(Entity, T)
    IBaker.AddSharedComponent<T>(T)
    IBaker.AddSharedComponent<T>(Entity, T)
    IBaker.AddBuffer<T>()
    IBaker.AddBuffer<T>(Entity)
    IBaker.SetComponent<T>(Entity, in T)
    IBaker.SetComponentEnabled<T>(Entity, bool)
    IBaker.SetComponentEnabled<T>(bool)
    IBaker.SetSharedComponentManaged<T>(Entity, in T)
    IBaker.SetSharedComponent<T>(Entity, in T)
    IBaker.SetBuffer<T>()
    IBaker.SetBuffer<T>(Entity)
    IBaker.AppendToBuffer<T>(T)
    IBaker.AppendToBuffer<T>(Entity, T)
    IBaker.CreateAdditionalEntity()
    IBaker.CreateAdditionalEntity(TransformUsageFlags, bool, string)
    IBaker.CreateAdditionalEntities(NativeArray<Entity>, TransformUsageFlags, bool)
    IBaker.RegisterPrefabForBaking(GameObject)
    IBaker.AddTransformUsageFlags(TransformUsageFlags)
    IBaker.AddTransformUsageFlags(Entity, TransformUsageFlags)
    IBaker.IsBakingForEditor()
    IBaker.GetDotsSettings()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.TerrainEditors.UserTools
    Assembly: fwt.hexterrains.dll
    Syntax
    public abstract class UserToolsDataBakerBase<TAuthoring, TRequest> : Baker<TAuthoring> where TAuthoring : UserToolsDataAuthoringBase where TRequest : unmanaged, IComponentData
    Type Parameters
    Name Description
    TAuthoring
    TRequest

    Methods

    Bake(TAuthoring)

    Called in the baking process to bake the authoring component

    Declaration
    public override void Bake(TAuthoring authoring)
    Parameters
    Type Name Description
    TAuthoring authoring

    The authoring component to bake

    Overrides
    Unity.Entities.Baker<TAuthoring>.Bake(TAuthoring)
    Remarks

    This method will be called for every instance of TAuthoringType in order to bake that instance.

    GetCreateUserToolsDataRequest(TAuthoring)

    Declaration
    protected abstract TRequest GetCreateUserToolsDataRequest(TAuthoring authoring)
    Parameters
    Type Name Description
    TAuthoring authoring
    Returns
    Type Description
    TRequest

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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