Hex Terrains Framework
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    Struct HexTerrainPrefabAuthoring

    Authoring struct for HexTerrainPrefab data used in terrain editors.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.TerrainEditors.UserTools
    Assembly: fwt.hexterrains.dll
    Syntax
    [Serializable]
    public struct HexTerrainPrefabAuthoring

    Fields

    Image

    Image to display in the UI for this terrain prefab.

    Declaration
    [Tooltip("Image to display in the UI for this terrain prefab.")]
    public Sprite Image
    Field Value
    Type Description
    Sprite

    Name

    Name of the terrain prefab. This is used to identify the prefab in the UI.

    Declaration
    [Tooltip("Name of the terrain prefab. This is used to identify the prefab in the UI.")]
    public string Name
    Field Value
    Type Description
    string

    TerrainPrefab

    The HexTerrain prefab to use when user requests to create a new terrain.

    Declaration
    [Tooltip("The HexTerrain prefab to use when user requests to create a new terrain.")]
    public HexTerrainAuthoring TerrainPrefab
    Field Value
    Type Description
    HexTerrainAuthoring

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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