Hex Terrains Framework
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    Class SamplesUserToolsData

    Samples project implementation of the UserToolsData

    Inheritance
    object
    UserToolsData
    SamplesUserToolsData
    Implements
    IDisposable
    IComponentData
    IQueryTypeParameter
    Inherited Members
    UserToolsData.StateMachine
    UserToolsData.Init(IHexTerrainAPI)
    UserToolsData.Dispose()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.Samples.Data
    Assembly: FwtHexTerrainSamples.dll
    Syntax
    public class SamplesUserToolsData : UserToolsData, IDisposable, IComponentData, IQueryTypeParameter

    Methods

    CreateStateMachine(IHexTerrainAPI)

    Creates the state machine for the user tools

    Declaration
    protected override UserToolStateMachine CreateStateMachine(IHexTerrainAPI userToolAPI)
    Parameters
    Type Name Description
    IHexTerrainAPI userToolAPI

    API object that allows to get/set data to/from terrain as well as send commands to the UI system

    Returns
    Type Description
    UserToolStateMachine
    Overrides
    UserToolsData.CreateStateMachine(IHexTerrainAPI)

    Implements

    IDisposable
    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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