Hex Terrains Framework
Search Results for

    Show / Hide Table of Contents

    Struct CreateSamplesUserToolsDataRequest

    Request to create a new sample UserTools.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Samples.Data
    Assembly: FwtHexTerrainSamples.dll
    Syntax
    public struct CreateSamplesUserToolsDataRequest : IComponentData, IQueryTypeParameter

    Fields

    TerrainEntity

    The terrain entity to create the UserTools for.

    Declaration
    public Entity TerrainEntity
    Field Value
    Type Description
    Entity

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    In this article
    Back to top Generated by DocFX