Hex Terrains Framework
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    Class HexTerrainListChunkedDataLayer<TItem>

    Inheritance
    object
    DataLayer
    ChunkedDataLayer
    ListChunkedDataLayer<TItem>
    HexTerrainListChunkedDataLayer<TItem>
    ChunkMeshesDataLayer
    Implements
    IDisposable
    ICommitChanges
    IListDataLayer<TItem>
    Inherited Members
    ListChunkedDataLayer<TItem>._data
    ListChunkedDataLayer<TItem>.Data
    ListChunkedDataLayer<TItem>.Init(int)
    ListChunkedDataLayer<TItem>.GetData(int)
    ListChunkedDataLayer<TItem>.SetData(int, TItem)
    ListChunkedDataLayer<TItem>.TryGetData(int, out TItem)
    ListChunkedDataLayer<TItem>.TrySetData(int, TItem)
    ListChunkedDataLayer<TItem>.GetDataOrDefault(int)
    ListChunkedDataLayer<TItem>.DisposeAllItems()
    ListChunkedDataLayer<TItem>.DisposeExcessItems(int)
    ListChunkedDataLayer<TItem>.DisposeDataItem(TItem)
    ListChunkedDataLayer<TItem>.Dispose()
    ChunkedDataLayer.ChunksCount
    ChunkedDataLayer.ChunkDirtyGrid
    ChunkedDataLayer.DirtyChunks
    ChunkedDataLayer.SetCellDirty(int)
    ChunkedDataLayer.SetCellDirty(int, bool)
    ChunkedDataLayer.GetIsChunkDirty(int)
    ChunkedDataLayer.SetChunkDirty(int, bool)
    ChunkedDataLayer.SetAllChunksDirty(bool)
    ChunkedDataLayer.SetAllChunksDirtyAsync(bool, JobHandle)
    ChunkedDataLayer.SetAllChunksDirty()
    ChunkedDataLayer.ClearAllChunksDirty()
    ChunkedDataLayer.MergeChunkDirtyGrids(ChunkedDataLayer, JobHandle)
    ChunkedDataLayer.MergeChunkDirtyGrids(ChunkedDataLayer, ChunkedDataLayer, JobHandle)
    ChunkedDataLayer.MergeChunkDirtyGrids(ChunkedDataLayer, ChunkedDataLayer, ChunkedDataLayer, JobHandle)
    ChunkedDataLayer.MergeChunkDirtyGrids(ChunkedDataLayer, ChunkedDataLayer, ChunkedDataLayer, ChunkedDataLayer, JobHandle)
    ChunkedDataLayer.GetChunkIndexByCellIndex(int)
    ChunkedDataLayer.GetChunkCoord(int2)
    ChunkedDataLayer.GetChunkCoord(int)
    ChunkedDataLayer.GetChunkIndex(int2)
    ChunkedDataLayer.GetCellCoord(int)
    ChunkedDataLayer.GetCellIndex(int2)
    ChunkedDataLayer.ResolveCellCoord(int2)
    ChunkedDataLayer.ResolveChunkCoord(int2)
    DataLayer.IsDisposableItems
    DataLayer._readJobsDependency
    DataLayer.ReadDependency
    DataLayer._writeJobsDependency
    DataLayer.WriteDependency
    DataLayer.CombinedDependency
    DataLayer._isDirty
    DataLayer.IsDirty
    DataLayer._version
    DataLayer.Version
    DataLayer.AddReadDependency(JobHandle)
    DataLayer.AddWriteDependency(JobHandle)
    DataLayer.SetReadDependency(JobHandle)
    DataLayer.SetWriteDependency(JobHandle)
    DataLayer.PrepareToWrite()
    DataLayer.PrepareToRead()
    DataLayer.OpenToRead()
    DataLayer.OpenToWrite()
    DataLayer.CompleteReadJobs()
    DataLayer.CompleteWriteJobs()
    DataLayer.CompleteAllJobs()
    DataLayer.CommitChanges()
    DataLayer.SetDirty(bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.DataLayers
    Assembly: fwt.hexterrains.dll
    Syntax
    public abstract class HexTerrainListChunkedDataLayer<TItem> : ListChunkedDataLayer<TItem>, IDisposable, ICommitChanges, IListDataLayer<TItem>
    Type Parameters
    Name Description
    TItem

    Fields

    _settings

    Declaration
    protected HexTerrainSettings _settings
    Field Value
    Type Description
    HexTerrainSettings

    Properties

    CellsGridSize

    Width and Height of the grid of cells.

    Declaration
    public override int2 CellsGridSize { get; }
    Property Value
    Type Description
    int2
    Overrides
    ChunkedDataLayer.CellsGridSize

    ChunkGridSize

    Width and Height of the grid of chunks.

    Declaration
    public override int2 ChunkGridSize { get; }
    Property Value
    Type Description
    int2
    Overrides
    ChunkedDataLayer.ChunkGridSize

    ChunkSize

    Width and Height of the chunk in cells.

    Declaration
    public override int2 ChunkSize { get; }
    Property Value
    Type Description
    int2
    Overrides
    ChunkedDataLayer.ChunkSize

    IsConnectedHorizontally

    True if left and right edges of the chunk are connected (like in civilization games). Needed for wrapping the grid. If SetCellDirty(cellIndex, checkEdges) is called with checkEdges == true, the chunk of the cell is marked dirty and also all adjacent chunks are also marked dirty. So if the left edge is dirty, the right edge is also dirty.

    Declaration
    public override bool IsConnectedHorizontally { get; }
    Property Value
    Type Description
    bool
    Overrides
    ChunkedDataLayer.IsConnectedHorizontally

    IsConnectedVertically

    True if top and bottom edges of the chunk are connected (like in civilization games). Needed for wrapping the grid. If SetCellDirty(cellIndex, checkEdges) is called with checkEdges == true, the chunk of the cell is marked dirty and also all adjacent chunks are also marked dirty. So if the top edge is dirty, the bottom edge is also dirty.

    Declaration
    public override bool IsConnectedVertically { get; }
    Property Value
    Type Description
    bool
    Overrides
    ChunkedDataLayer.IsConnectedVertically

    Length

    Returns the number of items in the layer.

    Declaration
    public override int Length { get; }
    Property Value
    Type Description
    int
    Overrides
    DataLayer.Length

    Settings

    Declaration
    public HexTerrainSettings Settings { get; }
    Property Value
    Type Description
    HexTerrainSettings

    Methods

    Cleanup()

    Declaration
    public abstract void Cleanup()

    Init(int, HexTerrainSettings)

    Declaration
    public virtual void Init(int layerSize, HexTerrainSettings settings)
    Parameters
    Type Name Description
    int layerSize
    HexTerrainSettings settings

    Implements

    IDisposable
    ICommitChanges
    IListDataLayer<TItem>

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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