Class HeightMapDataLayer
Data layer for storing height data (byte) per cell. When rendering the height is multiplied by HexCellSettings.HeightScale HexTerrainSettings
Inheritance
HeightMapDataLayer
Inherited Members
Namespace: Fwt.HexTerrains.DataLayers
Assembly: fwt.hexterrains.dll
Syntax
public class HeightMapDataLayer : HexTerrainNativeListChunkedDataLayer<byte>, IDisposable, ICommitChanges, IListDataLayer<byte>
Properties
IsDisposableItems
If true, means when layer is resized or disposed, all items that are removed will be disposed (see nested classes description for details as the process may be different from layer to layer)
Declaration
public override bool IsDisposableItems { get; }
Property Value
| Type | Description |
|---|---|
| bool |
Overrides
Methods
Cleanup()
Declaration
public override void Cleanup()
Overrides
CleanupAsync()
Declaration
public override JobHandle CleanupAsync()
Returns
| Type | Description |
|---|---|
| JobHandle |