Hex Terrains Framework
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    Class CellMetricsDataLayer

    Data layer for storing cell metrics per cell HexCellMetrics.

    Inheritance
    object
    DataLayer
    ChunkedDataLayer
    NativeListChunkedDataLayer<HexCellMetrics>
    HexTerrainNativeListChunkedDataLayer<HexCellMetrics>
    CellMetricsDataLayer
    Implements
    IDisposable
    ICommitChanges
    IListDataLayer<HexCellMetrics>
    Inherited Members
    HexTerrainNativeListChunkedDataLayer<HexCellMetrics>._settings
    HexTerrainNativeListChunkedDataLayer<HexCellMetrics>.Settings
    HexTerrainNativeListChunkedDataLayer<HexCellMetrics>.CellsGridSize
    HexTerrainNativeListChunkedDataLayer<HexCellMetrics>.ChunkGridSize
    HexTerrainNativeListChunkedDataLayer<HexCellMetrics>.ChunkSize
    HexTerrainNativeListChunkedDataLayer<HexCellMetrics>.IsConnectedHorizontally
    HexTerrainNativeListChunkedDataLayer<HexCellMetrics>.IsConnectedVertically
    NativeListChunkedDataLayer<HexCellMetrics>._data
    NativeListChunkedDataLayer<HexCellMetrics>.Data
    NativeListChunkedDataLayer<HexCellMetrics>.Length
    NativeListChunkedDataLayer<HexCellMetrics>.Init(int)
    NativeListChunkedDataLayer<HexCellMetrics>.GetData(int)
    NativeListChunkedDataLayer<HexCellMetrics>.SetData(int, HexCellMetrics)
    NativeListChunkedDataLayer<HexCellMetrics>.SetData(HexCellMetrics[])
    NativeListChunkedDataLayer<HexCellMetrics>.FillData(HexCellMetrics)
    NativeListChunkedDataLayer<HexCellMetrics>.TryGetData(int, out HexCellMetrics)
    NativeListChunkedDataLayer<HexCellMetrics>.TrySetData(int, HexCellMetrics)
    NativeListChunkedDataLayer<HexCellMetrics>.DisposeAllItems()
    NativeListChunkedDataLayer<HexCellMetrics>.DisposeExcessItems(int)
    NativeListChunkedDataLayer<HexCellMetrics>.DisposeDataItem(HexCellMetrics)
    ChunkedDataLayer.ChunksCount
    ChunkedDataLayer.ChunkDirtyGrid
    ChunkedDataLayer.DirtyChunks
    ChunkedDataLayer.SetCellDirty(int)
    ChunkedDataLayer.SetCellDirty(int, bool)
    ChunkedDataLayer.GetIsChunkDirty(int)
    ChunkedDataLayer.SetChunkDirty(int, bool)
    ChunkedDataLayer.SetAllChunksDirty(bool)
    ChunkedDataLayer.SetAllChunksDirtyAsync(bool, JobHandle)
    ChunkedDataLayer.SetAllChunksDirty()
    ChunkedDataLayer.ClearAllChunksDirty()
    ChunkedDataLayer.MergeChunkDirtyGrids(ChunkedDataLayer, JobHandle)
    ChunkedDataLayer.MergeChunkDirtyGrids(ChunkedDataLayer, ChunkedDataLayer, JobHandle)
    ChunkedDataLayer.MergeChunkDirtyGrids(ChunkedDataLayer, ChunkedDataLayer, ChunkedDataLayer, JobHandle)
    ChunkedDataLayer.MergeChunkDirtyGrids(ChunkedDataLayer, ChunkedDataLayer, ChunkedDataLayer, ChunkedDataLayer, JobHandle)
    ChunkedDataLayer.GetChunkIndexByCellIndex(int)
    ChunkedDataLayer.GetChunkCoord(int2)
    ChunkedDataLayer.GetChunkCoord(int)
    ChunkedDataLayer.GetChunkIndex(int2)
    ChunkedDataLayer.GetCellCoord(int)
    ChunkedDataLayer.GetCellIndex(int2)
    ChunkedDataLayer.ResolveCellCoord(int2)
    ChunkedDataLayer.ResolveChunkCoord(int2)
    DataLayer._readJobsDependency
    DataLayer.ReadDependency
    DataLayer._writeJobsDependency
    DataLayer.WriteDependency
    DataLayer.CombinedDependency
    DataLayer._isDirty
    DataLayer.IsDirty
    DataLayer._version
    DataLayer.Version
    DataLayer.AddReadDependency(JobHandle)
    DataLayer.AddWriteDependency(JobHandle)
    DataLayer.SetReadDependency(JobHandle)
    DataLayer.SetWriteDependency(JobHandle)
    DataLayer.PrepareToWrite()
    DataLayer.PrepareToRead()
    DataLayer.OpenToRead()
    DataLayer.OpenToWrite()
    DataLayer.CompleteReadJobs()
    DataLayer.CompleteWriteJobs()
    DataLayer.CompleteAllJobs()
    DataLayer.CommitChanges()
    DataLayer.SetDirty(bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.DataLayers
    Assembly: fwt.hexterrains.dll
    Syntax
    public class CellMetricsDataLayer : HexTerrainNativeListChunkedDataLayer<HexCellMetrics>, IDisposable, ICommitChanges, IListDataLayer<HexCellMetrics>

    Fields

    CellPositions

    Cached positions of the cells relative to the terrain origin. Meant to be used for calculating transforms of the cell items

    Declaration
    public NativeList<float3> CellPositions
    Field Value
    Type Description
    NativeList<float3>

    Properties

    IsDisposableItems

    If true, means when layer is resized or disposed, all items that are removed will be disposed (see nested classes description for details as the process may be different from layer to layer)

    Declaration
    public override bool IsDisposableItems { get; }
    Property Value
    Type Description
    bool
    Overrides
    DataLayer.IsDisposableItems

    Methods

    Cleanup()

    Declaration
    public override void Cleanup()
    Overrides
    HexTerrainNativeListChunkedDataLayer<HexCellMetrics>.Cleanup()

    CleanupAsync()

    Declaration
    public override JobHandle CleanupAsync()
    Returns
    Type Description
    JobHandle
    Overrides
    HexTerrainNativeListChunkedDataLayer<HexCellMetrics>.CleanupAsync()

    Dispose()

    Disposes the data layer, calls DisposeAllItems() DisposeAllItems()

    Declaration
    public override void Dispose()
    Overrides
    NativeListChunkedDataLayer<HexCellMetrics>.Dispose()

    Init(int, HexTerrainSettings)

    Initializes/Reinitializes the data layer. Use this method instead of base.Init() to initialize the data layer, as this one correctly initializes the chunks grid

    Declaration
    public override void Init(int layerSize, HexTerrainSettings settings)
    Parameters
    Type Name Description
    int layerSize

    Cells count in the terrain

    HexTerrainSettings settings

    hex settings of the terrain

    Overrides
    HexTerrainNativeListChunkedDataLayer<HexCellMetrics>.Init(int, HexTerrainSettings)

    Implements

    IDisposable
    ICommitChanges
    IListDataLayer<TItem>

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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