Hex Terrains Framework
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    Struct CreateColorMapTexturesRequest

    Request to create ColorMap textures on Terrain entity from the source.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public struct CreateColorMapTexturesRequest : IComponentData, IQueryTypeParameter

    Fields

    TexturesSource

    Scriptable object with all ColorMaps used for this terrain

    Declaration
    public UnityObjectRef<ColorMapTexturesSource> TexturesSource
    Field Value
    Type Description
    UnityObjectRef<ColorMapTexturesSource>

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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