Hex Terrains Framework
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    Struct ColorMapTexturesCache

    Contains cached ViewMode and ColorMap verions. When ViewMode's or ColorMap's version is different from cached values, the update logic is applied (like update UI), otherwise the step is skipped

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public struct ColorMapTexturesCache : IComponentData, IQueryTypeParameter

    Fields

    ColorMapVersion

    Cached version of ColorMap

    Declaration
    public long ColorMapVersion
    Field Value
    Type Description
    long

    ViewModeVersion

    Cached version of ViewMode

    Declaration
    public long ViewModeVersion
    Field Value
    Type Description
    long

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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