Hex Terrains Framework
Search Results for

    Show / Hide Table of Contents

    Struct ColorMapTexture

    Buffer of all ColorMap textures to fill with colors from different data layers.

    Implements
    IBufferElementData
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public struct ColorMapTexture : IBufferElementData

    Fields

    Value

    The ColorMap texture to fill with colors from data layer(s).

    Declaration
    public UnityObjectRef<Texture2D> Value
    Field Value
    Type Description
    UnityObjectRef<Texture2D>

    Implements

    Unity.Entities.IBufferElementData

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    In this article
    Back to top Generated by DocFX