Struct ColorMapTexture
Buffer of all ColorMap textures to fill with colors from different data layers.
Implements
IBufferElementData
Inherited Members
Namespace: Fwt.HexTerrains.Data
Assembly: fwt.hexterrains.dll
Syntax
public struct ColorMapTexture : IBufferElementData
Fields
Value
The ColorMap texture to fill with colors from data layer(s).
Declaration
public UnityObjectRef<Texture2D> Value
Field Value
| Type | Description |
|---|---|
| UnityObjectRef<Texture2D> |
Implements
Unity.Entities.IBufferElementData