Hex Terrains Framework
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    Class ChunksGridLayer

    Container for data related to Terrain Chunks Grid. Chunk visibility, Chunk Metrics per chunk, not per cell.

    Inheritance
    object
    ChunksGridLayer
    Implements
    IComponentData
    IQueryTypeParameter
    IDisposable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public class ChunksGridLayer : IComponentData, IQueryTypeParameter, IDisposable

    Fields

    ChunkMetrics

    Chunk visibility data layer. Contains visibility for each chunk.

    Declaration
    public ChunkMetricsDataLayer ChunkMetrics
    Field Value
    Type Description
    ChunkMetricsDataLayer

    ChunkVisibility

    Chunk metrics data layer. Contains metrics for each chunk.

    Declaration
    public ChunkVisibilityDataLayer ChunkVisibility
    Field Value
    Type Description
    ChunkVisibilityDataLayer

    Properties

    Settings

    Terrain settings

    Declaration
    public HexTerrainSettings Settings { get; protected set; }
    Property Value
    Type Description
    HexTerrainSettings

    TerrainMetrics

    Terrain Metrics (Cells count, chunks count, cell size, chunk size, etc.)

    Declaration
    public HexTerrainMetrics TerrainMetrics { get; protected set; }
    Property Value
    Type Description
    HexTerrainMetrics

    ViewportData

    Cached camera values. Used to avoid recalculations of the every frame

    Declaration
    public VersionValue<CameraViewPortData> ViewportData { get; protected set; }
    Property Value
    Type Description
    VersionValue<CameraViewPortData>

    Methods

    Cleanup()

    Cleans up the chunks grid data on Cleanup frame stage. Usually this clears the dirty flags.

    Declaration
    public virtual void Cleanup()

    CleanupAsync()

    Declaration
    public virtual void CleanupAsync()

    CompleteAllJobs()

    Completes all jobs (read and write) related to the chunks grid.

    Declaration
    public virtual void CompleteAllJobs()

    Dispose()

    Declaration
    public virtual void Dispose()

    Init(HexTerrainSettings)

    Initializes/Reinitializes the ChunksGridLayer with the provided settings.

    Declaration
    public virtual void Init(HexTerrainSettings settings)
    Parameters
    Type Name Description
    HexTerrainSettings settings

    terrain settings used to intialize the chunks grid

    OpenAllToWrite()

    Opens all chunks to read. Use this method before writing to the chunks.

    Declaration
    public virtual void OpenAllToWrite()

    RecalcChunkMetrics()

    Recalculates the chunk metrics for all chunks.

    Declaration
    public virtual void RecalcChunkMetrics()

    Resize(int2)

    Reinitializes the ChunksGridLayer with the cached settings but new terrain size (in cells).

    Declaration
    public virtual void Resize(int2 terrainSize)
    Parameters
    Type Name Description
    int2 terrainSize

    new terrain size in cells

    SetAllDirty(bool)

    Sets the dirty flag for all chunks in the grid.

    Declaration
    public virtual void SetAllDirty(bool isDirty)
    Parameters
    Type Name Description
    bool isDirty

    the dirty flag to set for all chunks

    SetViewportData(CameraViewPortData)

    Sets the viewport data. This is used to cache the camera data (position, rotation, scale, size, etc.) to calculate which chunks are visible and where are they visible in case the terrain's edges are connected.

    Declaration
    public virtual void SetViewportData(CameraViewPortData viewportData)
    Parameters
    Type Name Description
    CameraViewPortData viewportData

    new viewport data

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter
    IDisposable

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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