Struct ChunkChangesLog
This layer is used to check what chunks are dirty and which are not. It's useful when you do a lot of changes to terrain, and log them into this buffer, So later CheckChunkChangesSystem will read this buffer and mark Chunks that are mentioned here as dirty
Inherited Members
Namespace: Fwt.HexTerrains.Data
Assembly: fwt.hexterrains.dll
Syntax
public struct ChunkChangesLog
Fields
CellCoord
Coordinate of cell that has been modyfied
Declaration
public int2 CellCoord
Field Value
| Type | Description |
|---|---|
| int2 |
ChunkIndex
Value of chunk that has been changed (made dirty)
Declaration
public int ChunkIndex
Field Value
| Type | Description |
|---|---|
| int |