Hex Terrains Framework
Search Results for

    Show / Hide Table of Contents

    Struct ChunkChangesLog

    This layer is used to check what chunks are dirty and which are not. It's useful when you do a lot of changes to terrain, and log them into this buffer, So later CheckChunkChangesSystem will read this buffer and mark Chunks that are mentioned here as dirty

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public struct ChunkChangesLog

    Fields

    CellCoord

    Coordinate of cell that has been modyfied

    Declaration
    public int2 CellCoord
    Field Value
    Type Description
    int2

    ChunkIndex

    Value of chunk that has been changed (made dirty)

    Declaration
    public int ChunkIndex
    Field Value
    Type Description
    int

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    In this article
    Back to top Generated by DocFX