Hex Terrains Framework
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    Class ChunksGridDataAuthoring

    Authoring component for ChunksGridLayer. This class is used to create chunks grid data in the Unity Editor.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    ChunksGridDataAuthoring
    Inherited Members
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    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
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    MonoBehaviour.StopCoroutine(Coroutine)
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    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
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    Namespace: Fwt.HexTerrains
    Assembly: fwt.hexterrains.dll
    Syntax
    [RequireComponent(typeof(HexTerrainAuthoring))]
    public class ChunksGridDataAuthoring : MonoBehaviour

    Fields

    Terrain

    Reference to the HexTerrainAuthoring component. This is used to get the terrain settings.

    Declaration
    public HexTerrainAuthoring Terrain
    Field Value
    Type Description
    HexTerrainAuthoring

    Properties

    Settings

    The settings for the terrain. This is used to create the chunks grid data. Extracted from referenced HexTerrainAuthoring component.

    Declaration
    public HexTerrainSettings Settings { get; }
    Property Value
    Type Description
    HexTerrainSettings

    Methods

    OnValidate()

    Declaration
    public void OnValidate()

    Extension Methods

    Extensions_UnityObject.SmartDestroy<TObject>(TObject)
    Extensions_UnityObject.SmartDestroy<TObject>(TObject)
    Extensions_UnityObject.SmartDisableGameObject<TObject>(TObject)
    Extensions_UnityObject.SmartDisableGameObject<TObject>(TObject)
    Extensions_UnityObject.SmartEnableGameObject<TObject>(TObject)
    Extensions_UnityObject.SmartEnableGameObject<TObject>(TObject)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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