Hex Terrains Framework
Search Results for

    Show / Hide Table of Contents

    Class CellItemPropsLayer

    Inheritance
    object
    CellItemsLayer
    CellItemPropsLayer
    Implements
    IDisposable
    IComponentData
    IQueryTypeParameter
    Inherited Members
    CellItemsLayer.Settings
    CellItemsLayer.ItemConfigs
    CellItemsLayer._renderEntities
    CellItemsLayer.RenderEntities
    CellItemsLayer.CellItems
    CellItemsLayer.CellTransforms
    CellItemsLayer.ItemsColorMap
    CellItemsLayer.RenderEntitiesConfig
    CellItemsLayer.ColorMapTextureIndex
    CellItemsLayer.Init(HexTerrainSettings, NativeArray<CellItemConfig>, RenderEntitiesConfig)
    CellItemsLayer.Init(HexTerrainSettings)
    CellItemsLayer.InitCellItemConfigs(NativeArray<CellItemConfig>)
    CellItemsLayer.Resize(int2)
    CellItemsLayer.CompleteAllJobs()
    CellItemsLayer.GetCellItem(int)
    CellItemsLayer.SetCellItem(int, CellItem)
    CellItemsLayer.SetAllCellsItem(CellItem)
    CellItemsLayer.SetAllDirty(bool)
    CellItemsLayer.Cleanup()
    CellItemsLayer.CleanupAsync()
    CellItemsLayer.Dispose()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.CellItems.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public class CellItemPropsLayer : CellItemsLayer, IDisposable, IComponentData, IQueryTypeParameter

    Implements

    IDisposable
    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    In this article
    Back to top Generated by DocFX