Hex Terrains Framework
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    Struct CellItemConfig

    Implements
    IBufferElementData
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.CellItems.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    [BurstCompile]
    [Serializable]
    public struct CellItemConfig : IBufferElementData

    Fields

    Color

    Declaration
    public Color32 Color
    Field Value
    Type Description
    Color32

    Index

    Declaration
    public int Index
    Field Value
    Type Description
    int

    StateConfigs

    Declaration
    public FixedList8<CellItemStateConfig> StateConfigs
    Field Value
    Type Description
    FixedList8<CellItemStateConfig>

    Methods

    GetStateConfig(int)

    Declaration
    [BurstCompile]
    public CellItemStateConfig GetStateConfig(int stateIndex)
    Parameters
    Type Name Description
    int stateIndex
    Returns
    Type Description
    CellItemStateConfig

    Implements

    Unity.Entities.IBufferElementData

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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