Hex Terrains Framework
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    Class CellPropsDataBaker

    Inheritance
    object
    IBaker
    Baker<CellItemPropsLayerAuthoring>
    CellItemsDataBaker<CellItemPropsLayerAuthoring>
    CellPropsDataBaker
    Inherited Members
    CellItemsDataBaker<CellItemPropsLayerAuthoring>.BakeData(CellItemPropsLayerAuthoring)
    IBaker.GetSceneGUID()
    IBaker.GetComponent<T>()
    IBaker.GetComponent<T>(Component)
    IBaker.GetComponent<T>(GameObject)
    IBaker.GetComponents<T>(List<T>)
    IBaker.GetComponents<T>(Component, List<T>)
    IBaker.GetComponents<T>(GameObject, List<T>)
    IBaker.GetComponents<T>()
    IBaker.GetComponents<T>(Component)
    IBaker.GetComponents<T>(GameObject)
    IBaker.GetComponentInParent<T>()
    IBaker.GetComponentInParent<T>(Component)
    IBaker.GetComponentInParent<T>(GameObject)
    IBaker.GetComponentsInParent<T>(List<T>)
    IBaker.GetComponentsInParent<T>(Component, List<T>)
    IBaker.GetComponentsInParent<T>(GameObject, List<T>)
    IBaker.GetComponentsInParent<T>()
    IBaker.GetComponentsInParent<T>(Component)
    IBaker.GetComponentsInParent<T>(GameObject)
    IBaker.GetComponentInChildren<T>()
    IBaker.GetComponentInChildren<T>(Component)
    IBaker.GetComponentInChildren<T>(GameObject)
    IBaker.GetComponentsInChildren<T>(List<T>)
    IBaker.GetComponentsInChildren<T>(Component, List<T>)
    IBaker.GetComponentsInChildren<T>(GameObject, List<T>)
    IBaker.GetComponentsInChildren<T>()
    IBaker.GetComponentsInChildren<T>(Component)
    IBaker.GetComponentsInChildren<T>(GameObject)
    IBaker.GetParent()
    IBaker.GetParent(Component)
    IBaker.GetParent(GameObject)
    IBaker.GetParents()
    IBaker.GetParents(Component)
    IBaker.GetParents(GameObject)
    IBaker.GetParents(List<GameObject>)
    IBaker.GetParents(Component, List<GameObject>)
    IBaker.GetParents(GameObject, List<GameObject>)
    IBaker.GetChild(int)
    IBaker.GetChild(Component, int)
    IBaker.GetChild(GameObject, int)
    IBaker.GetChildren(bool)
    IBaker.GetChildren(Component, bool)
    IBaker.GetChildren(GameObject, bool)
    IBaker.GetChildren(List<GameObject>, bool)
    IBaker.GetChildren(Component, List<GameObject>, bool)
    IBaker.GetChildren(GameObject, List<GameObject>, bool)
    IBaker.GetChildCount()
    IBaker.GetChildCount(Component)
    IBaker.GetChildCount(GameObject)
    IBaker.GetName()
    IBaker.GetName(Component)
    IBaker.GetName(GameObject)
    IBaker.GetLayer()
    IBaker.GetLayer(Component)
    IBaker.GetLayer(GameObject)
    IBaker.GetTag()
    IBaker.GetTag(Component)
    IBaker.GetTag(GameObject)
    IBaker.GetEntity()
    IBaker.GetEntity(GameObject)
    IBaker.GetEntity(Component)
    IBaker.GetEntity(TransformUsageFlags)
    IBaker.GetEntity(GameObject, TransformUsageFlags)
    IBaker.GetEntity(Component, TransformUsageFlags)
    IBaker.GetEntityWithoutDependency()
    IBaker.IsActive()
    IBaker.IsActive(Component)
    IBaker.IsActive(GameObject)
    IBaker.IsActiveAndEnabled()
    IBaker.IsActiveAndEnabled(Component)
    IBaker.IsStatic()
    IBaker.IsStatic(Component)
    IBaker.IsStatic(GameObject)
    IBaker.IsClient()
    IBaker.IsServer()
    IBaker.DependsOn<T>(T)
    IBaker.DependsOnComponentInParent<T>()
    IBaker.DependsOnComponentInParent<T>(Component)
    IBaker.DependsOnComponentInParent<T>(GameObject)
    IBaker.DependsOnComponentsInParent<T>()
    IBaker.DependsOnComponentsInParent<T>(Component)
    IBaker.DependsOnComponentsInParent<T>(GameObject)
    IBaker.DependsOnComponentInChildren<T>()
    IBaker.DependsOnComponentInChildren<T>(Component)
    IBaker.DependsOnComponentInChildren<T>(GameObject)
    IBaker.DependsOnComponentsInChildren<T>()
    IBaker.DependsOnComponentsInChildren<T>(GameObject)
    IBaker.DependsOnComponentsInChildren<T>(Component)
    IBaker.DependsOnLightBaking()
    IBaker.AddBlobAsset<T>(ref BlobAssetReference<T>, out Hash128)
    IBaker.AddBlobAssetWithCustomHash<T>(ref BlobAssetReference<T>, Hash128)
    IBaker.TryGetBlobAssetReference<T>(Hash128, out BlobAssetReference<T>)
    IBaker.AddComponent<T>()
    IBaker.AddComponent<T>(in T)
    IBaker.AddComponent<T>(Entity)
    IBaker.AddComponent<T>(Entity, in T)
    IBaker.AddComponent(ComponentType)
    IBaker.AddComponent(Entity, ComponentType)
    IBaker.AddComponent(in ComponentTypeSet)
    IBaker.AddComponent(Entity, in ComponentTypeSet)
    IBaker.AddComponentObject<T>(T)
    IBaker.AddComponentObject<T>(Entity, T)
    IBaker.AddSharedComponentManaged<T>(T)
    IBaker.AddSharedComponentManaged<T>(Entity, T)
    IBaker.AddSharedComponent<T>(T)
    IBaker.AddSharedComponent<T>(Entity, T)
    IBaker.AddBuffer<T>()
    IBaker.AddBuffer<T>(Entity)
    IBaker.SetComponent<T>(Entity, in T)
    IBaker.SetComponentEnabled<T>(Entity, bool)
    IBaker.SetComponentEnabled<T>(bool)
    IBaker.SetSharedComponentManaged<T>(Entity, in T)
    IBaker.SetSharedComponent<T>(Entity, in T)
    IBaker.SetBuffer<T>()
    IBaker.SetBuffer<T>(Entity)
    IBaker.AppendToBuffer<T>(T)
    IBaker.AppendToBuffer<T>(Entity, T)
    IBaker.CreateAdditionalEntity()
    IBaker.CreateAdditionalEntity(TransformUsageFlags, bool, string)
    IBaker.CreateAdditionalEntities(NativeArray<Entity>, TransformUsageFlags, bool)
    IBaker.RegisterPrefabForBaking(GameObject)
    IBaker.AddTransformUsageFlags(TransformUsageFlags)
    IBaker.AddTransformUsageFlags(Entity, TransformUsageFlags)
    IBaker.IsBakingForEditor()
    IBaker.GetDotsSettings()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.CellItems
    Assembly: fwt.hexterrains.dll
    Syntax
    public class CellPropsDataBaker : CellItemsDataBaker<CellItemPropsLayerAuthoring>

    Methods

    Bake(CellItemPropsLayerAuthoring)

    Called in the baking process to bake the authoring component

    Declaration
    public override void Bake(CellItemPropsLayerAuthoring authoring)
    Parameters
    Type Name Description
    CellItemPropsLayerAuthoring authoring

    The authoring component to bake

    Overrides
    Baker<CellItemPropsLayerAuthoring>.Bake(CellItemPropsLayerAuthoring)
    Remarks

    This method will be called for every instance of TAuthoringType in order to bake that instance.

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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