Hex Terrains Framework
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    Class CellEntitiesLayerBaker<TLayer>

    Inheritance
    object
    IBaker
    Baker<TLayer>
    CellEntitiesLayerBaker<TLayer>
    CellEntityPropsDataBaker
    Inherited Members
    IBaker.GetSceneGUID()
    IBaker.GetComponent<T>()
    IBaker.GetComponent<T>(Component)
    IBaker.GetComponent<T>(GameObject)
    IBaker.GetComponents<T>(List<T>)
    IBaker.GetComponents<T>(Component, List<T>)
    IBaker.GetComponents<T>(GameObject, List<T>)
    IBaker.GetComponents<T>()
    IBaker.GetComponents<T>(Component)
    IBaker.GetComponents<T>(GameObject)
    IBaker.GetComponentInParent<T>()
    IBaker.GetComponentInParent<T>(Component)
    IBaker.GetComponentInParent<T>(GameObject)
    IBaker.GetComponentsInParent<T>(List<T>)
    IBaker.GetComponentsInParent<T>(Component, List<T>)
    IBaker.GetComponentsInParent<T>(GameObject, List<T>)
    IBaker.GetComponentsInParent<T>()
    IBaker.GetComponentsInParent<T>(Component)
    IBaker.GetComponentsInParent<T>(GameObject)
    IBaker.GetComponentInChildren<T>()
    IBaker.GetComponentInChildren<T>(Component)
    IBaker.GetComponentInChildren<T>(GameObject)
    IBaker.GetComponentsInChildren<T>(List<T>)
    IBaker.GetComponentsInChildren<T>(Component, List<T>)
    IBaker.GetComponentsInChildren<T>(GameObject, List<T>)
    IBaker.GetComponentsInChildren<T>()
    IBaker.GetComponentsInChildren<T>(Component)
    IBaker.GetComponentsInChildren<T>(GameObject)
    IBaker.GetParent()
    IBaker.GetParent(Component)
    IBaker.GetParent(GameObject)
    IBaker.GetParents()
    IBaker.GetParents(Component)
    IBaker.GetParents(GameObject)
    IBaker.GetParents(List<GameObject>)
    IBaker.GetParents(Component, List<GameObject>)
    IBaker.GetParents(GameObject, List<GameObject>)
    IBaker.GetChild(int)
    IBaker.GetChild(Component, int)
    IBaker.GetChild(GameObject, int)
    IBaker.GetChildren(bool)
    IBaker.GetChildren(Component, bool)
    IBaker.GetChildren(GameObject, bool)
    IBaker.GetChildren(List<GameObject>, bool)
    IBaker.GetChildren(Component, List<GameObject>, bool)
    IBaker.GetChildren(GameObject, List<GameObject>, bool)
    IBaker.GetChildCount()
    IBaker.GetChildCount(Component)
    IBaker.GetChildCount(GameObject)
    IBaker.GetName()
    IBaker.GetName(Component)
    IBaker.GetName(GameObject)
    IBaker.GetLayer()
    IBaker.GetLayer(Component)
    IBaker.GetLayer(GameObject)
    IBaker.GetTag()
    IBaker.GetTag(Component)
    IBaker.GetTag(GameObject)
    IBaker.GetEntity()
    IBaker.GetEntity(GameObject)
    IBaker.GetEntity(Component)
    IBaker.GetEntity(TransformUsageFlags)
    IBaker.GetEntity(GameObject, TransformUsageFlags)
    IBaker.GetEntity(Component, TransformUsageFlags)
    IBaker.GetEntityWithoutDependency()
    IBaker.IsActive()
    IBaker.IsActive(Component)
    IBaker.IsActive(GameObject)
    IBaker.IsActiveAndEnabled()
    IBaker.IsActiveAndEnabled(Component)
    IBaker.IsStatic()
    IBaker.IsStatic(Component)
    IBaker.IsStatic(GameObject)
    IBaker.IsClient()
    IBaker.IsServer()
    IBaker.DependsOn<T>(T)
    IBaker.DependsOnComponentInParent<T>()
    IBaker.DependsOnComponentInParent<T>(Component)
    IBaker.DependsOnComponentInParent<T>(GameObject)
    IBaker.DependsOnComponentsInParent<T>()
    IBaker.DependsOnComponentsInParent<T>(Component)
    IBaker.DependsOnComponentsInParent<T>(GameObject)
    IBaker.DependsOnComponentInChildren<T>()
    IBaker.DependsOnComponentInChildren<T>(Component)
    IBaker.DependsOnComponentInChildren<T>(GameObject)
    IBaker.DependsOnComponentsInChildren<T>()
    IBaker.DependsOnComponentsInChildren<T>(GameObject)
    IBaker.DependsOnComponentsInChildren<T>(Component)
    IBaker.DependsOnLightBaking()
    IBaker.AddBlobAsset<T>(ref BlobAssetReference<T>, out Hash128)
    IBaker.AddBlobAssetWithCustomHash<T>(ref BlobAssetReference<T>, Hash128)
    IBaker.TryGetBlobAssetReference<T>(Hash128, out BlobAssetReference<T>)
    IBaker.AddComponent<T>()
    IBaker.AddComponent<T>(in T)
    IBaker.AddComponent<T>(Entity)
    IBaker.AddComponent<T>(Entity, in T)
    IBaker.AddComponent(ComponentType)
    IBaker.AddComponent(Entity, ComponentType)
    IBaker.AddComponent(in ComponentTypeSet)
    IBaker.AddComponent(Entity, in ComponentTypeSet)
    IBaker.AddComponentObject<T>(T)
    IBaker.AddComponentObject<T>(Entity, T)
    IBaker.AddSharedComponentManaged<T>(T)
    IBaker.AddSharedComponentManaged<T>(Entity, T)
    IBaker.AddSharedComponent<T>(T)
    IBaker.AddSharedComponent<T>(Entity, T)
    IBaker.AddBuffer<T>()
    IBaker.AddBuffer<T>(Entity)
    IBaker.SetComponent<T>(Entity, in T)
    IBaker.SetComponentEnabled<T>(Entity, bool)
    IBaker.SetComponentEnabled<T>(bool)
    IBaker.SetSharedComponentManaged<T>(Entity, in T)
    IBaker.SetSharedComponent<T>(Entity, in T)
    IBaker.SetBuffer<T>()
    IBaker.SetBuffer<T>(Entity)
    IBaker.AppendToBuffer<T>(T)
    IBaker.AppendToBuffer<T>(Entity, T)
    IBaker.CreateAdditionalEntity()
    IBaker.CreateAdditionalEntity(TransformUsageFlags, bool, string)
    IBaker.CreateAdditionalEntities(NativeArray<Entity>, TransformUsageFlags, bool)
    IBaker.RegisterPrefabForBaking(GameObject)
    IBaker.AddTransformUsageFlags(TransformUsageFlags)
    IBaker.AddTransformUsageFlags(Entity, TransformUsageFlags)
    IBaker.IsBakingForEditor()
    IBaker.GetDotsSettings()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Fwt.HexTerrains.CellEntities
    Assembly: fwt.hexterrains.dll
    Syntax
    public abstract class CellEntitiesLayerBaker<TLayer> : Baker<TLayer> where TLayer : CellEntitiesLayerAuthoring
    Type Parameters
    Name Description
    TLayer

    Methods

    Bake(TLayer)

    Called in the baking process to bake the authoring component

    Declaration
    public override void Bake(TLayer authoring)
    Parameters
    Type Name Description
    TLayer authoring

    The authoring component to bake

    Overrides
    Unity.Entities.Baker<TLayer>.Bake(TLayer)
    Remarks

    This method will be called for every instance of TAuthoringType in order to bake that instance.

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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