Class CameraControllerComponentBase
Inheritance
Object
Component
Behaviour
MonoBehaviour
CameraControllerComponentBase
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Fwt.HexTerrains.Cameras
Assembly: fwt.hexterrains.dll
Syntax
public abstract class CameraControllerComponentBase : MonoBehaviour
Fields
Camera
The camera to control.
Declaration
public Camera Camera
Field Value
| Type | Description |
|---|---|
| Camera |
CurrentZoom
Declaration
public float CurrentZoom
Field Value
| Type | Description |
|---|---|
| float |
MaxZoomOffset
Declaration
public Vector3 MaxZoomOffset
Field Value
| Type | Description |
|---|---|
| Vector3 |
MinZoomOffset
Declaration
public Vector3 MinZoomOffset
Field Value
| Type | Description |
|---|---|
| Vector3 |
Rotation
Declaration
public float Rotation
Field Value
| Type | Description |
|---|---|
| float |
TargetTransform
The transform of the target object to follow.
Declaration
public Transform TargetTransform
Field Value
| Type | Description |
|---|---|
| Transform |
Properties
CurrentZoomOffset
Declaration
public Vector3 CurrentZoomOffset { get; }
Property Value
| Type | Description |
|---|---|
| Vector3 |
Methods
SetTarget(Transform)
Sets the target transform to follow.
Declaration
public virtual void SetTarget(Transform targetTransform)
Parameters
| Type | Name | Description |
|---|---|---|
| Transform | targetTransform | Target transform to follow |
UpdatePosition()
Updates the camera position based on the target transform and zoom level.
Declaration
public virtual void UpdatePosition()