Hex Terrains Framework
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    Struct HexTerrainBrush

    Brush data. Contains brush size, opacity, color and visibility.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Brushes
    Assembly: fwt.hexterrains.dll
    Syntax
    public struct HexTerrainBrush : IComponentData, IQueryTypeParameter

    Fields

    Color

    Declaration
    public Color32 Color
    Field Value
    Type Description
    Color32

    IsResizable

    Declaration
    public bool IsResizable
    Field Value
    Type Description
    bool

    IsVisible

    Declaration
    public bool IsVisible
    Field Value
    Type Description
    bool

    Opacity

    Declaration
    public float Opacity
    Field Value
    Type Description
    float

    Size

    Declaration
    public int Size
    Field Value
    Type Description
    int

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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