Class HexTerrainCountriesAuthoring
Authoring component for hex terrain countries.
Inheritance
Object
Component
Behaviour
MonoBehaviour
HexTerrainCountriesAuthoring
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Fwt.HexTerrains.Areas
Assembly: fwt.hexterrains.dll
Syntax
public class HexTerrainCountriesAuthoring : HexTerrainByteAreasAuthoring
Fields
ColorMapTextureIndex
Index of the ColorTexture to copy colors from the ColorMap.
Declaration
[Tooltip("Index of the ColorTexture to copy colors from the ColorMap.")]
public int ColorMapTextureIndex
Field Value
| Type | Description |
|---|---|
| int |
IsFillWithRandomData
Whether to fill the countries with random data.
Declaration
[Tooltip("Whether to fill the countries with random data.")]
public bool IsFillWithRandomData
Field Value
| Type | Description |
|---|---|
| bool |
MaxRandomValue
Maximum random value for the countries.
Declaration
[Tooltip("Maximum random value for the countries.")]
public int MaxRandomValue
Field Value
| Type | Description |
|---|---|
| int |
MinRandomValue
Minimum random value for the countries.
Declaration
[Tooltip("Minimum random value for the countries.")]
public int MinRandomValue
Field Value
| Type | Description |
|---|---|
| int |