Hex Terrains Framework
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    Struct CreateHexTerrainCountriesRequest

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.HexTerrains.Areas.Data
    Assembly: fwt.hexterrains.dll
    Syntax
    public struct CreateHexTerrainCountriesRequest : IComponentData, IQueryTypeParameter

    Fields

    ColorMapTextureIndex

    Declaration
    public int ColorMapTextureIndex
    Field Value
    Type Description
    int

    IsFillRandomValues

    Declaration
    public bool IsFillRandomValues
    Field Value
    Type Description
    bool

    MaxRandomValue

    Declaration
    public byte MaxRandomValue
    Field Value
    Type Description
    byte

    MinRandomValue

    Declaration
    public byte MinRandomValue
    Field Value
    Type Description
    byte

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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