Hex Terrains Framework
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    Interface ISubAssetsContainer

    Used for Containers that provide ability to Save/Delete assets to/from Container's asset file (ScriptableObject, Prefab)

    Namespace: Fwt.Core
    Assembly: fwt.core.dll
    Syntax
    public interface ISubAssetsContainer

    Properties

    SubAssets

    Declaration
    List<Object> SubAssets { get; }
    Property Value
    Type Description
    List<Object>

    Methods

    DeleteSubAsset(Object)

    Removes Asset from file. DOES NOT destroy asset

    Declaration
    void DeleteSubAsset(Object asset)
    Parameters
    Type Name Description
    Object asset

    DestroyAllSubAssets()

    Declaration
    void DestroyAllSubAssets()

    DestroySubAsset(Object)

    Removes Asset from file and DESTROYS it

    Declaration
    void DestroySubAsset(Object asset)
    Parameters
    Type Name Description
    Object asset

    ReloadSubAssets()

    Declaration
    void ReloadSubAssets()

    SaveSubAsset(Object)

    Declaration
    void SaveSubAsset(Object asset)
    Parameters
    Type Name Description
    Object asset

    Extension Methods

    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    HashExtensions.GetHashCode_RefType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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