Hex Terrains Framework
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    Struct SetChunksDirtyJob

    Job that sets the dirty flag for the chunks with indexes provided in DirtyChunks collection.

    Implements
    IJob
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.Core.DataLayers
    Assembly: fwt.core.dll
    Syntax
    public struct SetChunksDirtyJob : IJob

    Fields

    DirtyChunks

    Declaration
    [ReadOnly]
    public NativeArray<int> DirtyChunks
    Field Value
    Type Description
    NativeArray<int>

    DirtyGrid

    Declaration
    [WriteOnly]
    public NativeArray<bool> DirtyGrid
    Field Value
    Type Description
    NativeArray<bool>

    IsClearDirtyChunks

    If true, after clearing chunks dirty grid clears DirtyChunks

    Declaration
    public bool IsClearDirtyChunks
    Field Value
    Type Description
    bool

    Value

    Declaration
    public bool Value
    Field Value
    Type Description
    bool

    Methods

    Execute()

    Implement this method to perform work on a worker thread.

    Declaration
    public void Execute()

    Implements

    Unity.Jobs.IJob

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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