Struct SetChunksDirtyJob
Job that sets the dirty flag for the chunks with indexes provided in DirtyChunks collection.
Implements
IJob
Inherited Members
Namespace: Fwt.Core.DataLayers
Assembly: fwt.core.dll
Syntax
public struct SetChunksDirtyJob : IJob
Fields
DirtyChunks
Declaration
[ReadOnly]
public NativeArray<int> DirtyChunks
Field Value
| Type | Description |
|---|---|
| NativeArray<int> |
DirtyGrid
Declaration
[WriteOnly]
public NativeArray<bool> DirtyGrid
Field Value
| Type | Description |
|---|---|
| NativeArray<bool> |
IsClearDirtyChunks
If true, after clearing chunks dirty grid clears DirtyChunks
Declaration
public bool IsClearDirtyChunks
Field Value
| Type | Description |
|---|---|
| bool |
Value
Declaration
public bool Value
Field Value
| Type | Description |
|---|---|
| bool |
Methods
Execute()
Implement this method to perform work on a worker thread.
Declaration
public void Execute()
Implements
Unity.Jobs.IJob