Hex Terrains Framework
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    Struct FillDirtyChunksJob

    Job that fills the dirty chunks list with chunk indexes.

    Implements
    IJobParallelFor
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Fwt.Core.DataLayers
    Assembly: fwt.core.dll
    Syntax
    public struct FillDirtyChunksJob : IJobParallelFor

    Fields

    DirtyChunks

    Declaration
    [WriteOnly]
    public NativeParallelHashSet<int>.ParallelWriter DirtyChunks
    Field Value
    Type Description
    NativeParallelHashSet<int>.ParallelWriter

    Methods

    Execute(int)

    Performs work against a specific iteration index.

    Declaration
    public void Execute(int index)
    Parameters
    Type Name Description
    int index

    The index of the Parallel for loop at which to perform work.

    Implements

    Unity.Jobs.IJobParallelFor

    Extension Methods

    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    HashExtensions.GetHashCode_ValueType<TValue>(TValue, int)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartDestroy(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetComponent<TComponent>(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
    Extensions_UnityObject.SmartGetGameGameObject(object)
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